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I could use some help with a homebrew Thieves Guild
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7181636" data-attributes="member: 6802951"><p>"The Guild is Mother, the Guild is Father."</p><p></p><p>Why do you feel the need to have knowledge clerics be a required part of the guild? It sounds like you've just listed any class or race with the capability to either read another's thoughts, or to speak to someone else via thoughts in addition to the actual psychic classes. Wouldn't spellcasters with Detect Thoughts, Telepathic bond etc also fit in?</p><p></p><p>Which setting are you playing in? Is there not an option of clerics worshipping a philosophical ideal rather than a distinct deity?</p><p></p><p>Avatars would seem to fit as leaders of guild teams, in gang war and negotiations.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7181636, member: 6802951"] "The Guild is Mother, the Guild is Father." Why do you feel the need to have knowledge clerics be a required part of the guild? It sounds like you've just listed any class or race with the capability to either read another's thoughts, or to speak to someone else via thoughts in addition to the actual psychic classes. Wouldn't spellcasters with Detect Thoughts, Telepathic bond etc also fit in? Which setting are you playing in? Is there not an option of clerics worshipping a philosophical ideal rather than a distinct deity? Avatars would seem to fit as leaders of guild teams, in gang war and negotiations. [/QUOTE]
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I could use some help with a homebrew Thieves Guild
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