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I could use some help with a homebrew Thieves Guild
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<blockquote data-quote="jgsugden" data-source="post: 7181643" data-attributes="member: 2629"><p>Mystics of the Order of the Avatar delve into the world of emotion, mastering their inner life to such an extent that they can manipulate and amplify the emotions of others with the same ease that an artist shapes clay. Known as Avatars, these mystics vary from tyrants to inspiring leaders who are loved by their followers. Avatars can bring out extreme emotions in the people around them. For their allies, they can lend hope, ferocity, and courage, transforming a fighting band into a deadly, unified force. For their enemies, they bring fear, disgust, and trepidation that can make even the most hardened veteran act like a shaky rookie.</p><p></p><p>In a guild such as this, I'd see these as the punishing masters of the thugs - they inflict pain and anguish to make their folks stay in line, and are the ones that are sent out to punish those that do not comply with the orders the guild gives to them. I'd have the typical avatar in such a guild be a juxtaposition - appearing cold, emotionless and focused while inspiring intense emotions causing great emotional displays in those they impact.</p><p></p><p>As for the knowledge clerics: When in doubt, make up the god you need. Any evil God of Secrets would seem to work for this purpose. Given the Babylon 5 inspiration, I might nod back to B5 there and make the God a Planetar or Solar that desired to do good and thought they could do more if they ascended to a higher state of existence - and decided in secret to do anything necessary to make that happen. They spent centuries carrying out their secret plan. Thus, when they achieved their goal, they became the Lesser God of Secrets and Betrayal...</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7181643, member: 2629"] Mystics of the Order of the Avatar delve into the world of emotion, mastering their inner life to such an extent that they can manipulate and amplify the emotions of others with the same ease that an artist shapes clay. Known as Avatars, these mystics vary from tyrants to inspiring leaders who are loved by their followers. Avatars can bring out extreme emotions in the people around them. For their allies, they can lend hope, ferocity, and courage, transforming a fighting band into a deadly, unified force. For their enemies, they bring fear, disgust, and trepidation that can make even the most hardened veteran act like a shaky rookie. In a guild such as this, I'd see these as the punishing masters of the thugs - they inflict pain and anguish to make their folks stay in line, and are the ones that are sent out to punish those that do not comply with the orders the guild gives to them. I'd have the typical avatar in such a guild be a juxtaposition - appearing cold, emotionless and focused while inspiring intense emotions causing great emotional displays in those they impact. As for the knowledge clerics: When in doubt, make up the god you need. Any evil God of Secrets would seem to work for this purpose. Given the Babylon 5 inspiration, I might nod back to B5 there and make the God a Planetar or Solar that desired to do good and thought they could do more if they ascended to a higher state of existence - and decided in secret to do anything necessary to make that happen. They spent centuries carrying out their secret plan. Thus, when they achieved their goal, they became the Lesser God of Secrets and Betrayal... [/QUOTE]
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I could use some help with a homebrew Thieves Guild
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