Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
I demand randomization in 5e.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BobTheNob" data-source="post: 5958994" data-attributes="member: 82425"><p>One other thing to consider is the commonality of magic items in the world you are playing.</p><p></p><p>Consider the diablo series. In these, you had a great example of random drops being integral to the game. It worked for one key reason...SO MUCH DROPPED! It was just drop after drop after drop. So much fell at your feet that it was almost inevitable that you werre going to get something you needed.</p><p></p><p>Now, imagine diablo with a really low drop rate to match the campaign world (pretending for a sec that the campaign world dictated that magic items were insanely rare). So after 3 hours of gameplay, 1 item drops... and its not helpful at all. Not very rewarding.</p><p></p><p>So, for instance, lets say random charts for darksun, which is meant to be more "loot light" than other world. The party finds "something magical" after weeks of play, they roll on the charts and get...</p><p></p><p><em>"Ring of Seasoning Enhancement"</em></p><p><em>Once per day you can convince tavern owners to put slightly more seasoning in you stew</em></p><p></p><p>It would kind of suck. In fact, for a world like darksun, as a DM I would pick the item drops.</p><p></p><p>So yes, like random treasure tables, but for a little perspective, they arent appropriate every time.</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 5958994, member: 82425"] One other thing to consider is the commonality of magic items in the world you are playing. Consider the diablo series. In these, you had a great example of random drops being integral to the game. It worked for one key reason...SO MUCH DROPPED! It was just drop after drop after drop. So much fell at your feet that it was almost inevitable that you werre going to get something you needed. Now, imagine diablo with a really low drop rate to match the campaign world (pretending for a sec that the campaign world dictated that magic items were insanely rare). So after 3 hours of gameplay, 1 item drops... and its not helpful at all. Not very rewarding. So, for instance, lets say random charts for darksun, which is meant to be more "loot light" than other world. The party finds "something magical" after weeks of play, they roll on the charts and get... [I]"Ring of Seasoning Enhancement" Once per day you can convince tavern owners to put slightly more seasoning in you stew[/I] It would kind of suck. In fact, for a world like darksun, as a DM I would pick the item drops. So yes, like random treasure tables, but for a little perspective, they arent appropriate every time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
I demand randomization in 5e.
Top