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General Tabletop Discussion
*Dungeons & Dragons
I demand randomization in 5e.
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<blockquote data-quote="Mercule" data-source="post: 5966269" data-attributes="member: 5100"><p>It can still be used to increase wealth (selling it). Or, as a doorstop.</p><p></p><p>For myself, I love the existence of random tables. I have always used them inconsistently, though. Sometimes, I roll for a small portion of the treasure. Sometimes, most of it. Maybe some or none. Sometimes, I'll even roll to see if any exists. </p><p></p><p>Why do I roll? I've already decided it's time to give the fighter a new, shiny flame tongue. I'm comfortable with everyone else's signature gear, but they're a bit weak on expendables and general toys. I don't really care what they get, just that there's something. If I don't like the result, I roll again. It's simpler than scanning the whole list and provides a break from the important decisions during prep. I also like wandering monsters. They get random stuff.</p><p></p><p>So, yeah, I want random treasure tables (including gems, art items, coinage). I also want random encounter tables by terrain type (<u>not</u> by character level). And random demon generation tables. And random dungeon dressing. And random dungeon generation. And I <u>really</u> want a good random NPC traits tool (i.e. multiple tables).</p><p></p><p>Aw, heck. While they're going through the trouble of re-editing the 1e DMG, I'd like it if they just made a note every time they ran into a table (random or not) and included something similar in the 5e DMG, unless they have an upgraded system. Give me the table of wild color names, mental illnesses, and assorted trappings. </p><p></p><p>Those things are awesome to get creativity going. My home brew world is almost thirty years old. The major aspects of its history and two multi-year campaigns, along with a plethora of minor threads in other campaigns, were fueled primarily by the "Mystical Properties of Gemstones" table. I'm pretty sure I could run at least one more campaign based on it without retreading ground.</p></blockquote><p></p>
[QUOTE="Mercule, post: 5966269, member: 5100"] It can still be used to increase wealth (selling it). Or, as a doorstop. For myself, I love the existence of random tables. I have always used them inconsistently, though. Sometimes, I roll for a small portion of the treasure. Sometimes, most of it. Maybe some or none. Sometimes, I'll even roll to see if any exists. Why do I roll? I've already decided it's time to give the fighter a new, shiny flame tongue. I'm comfortable with everyone else's signature gear, but they're a bit weak on expendables and general toys. I don't really care what they get, just that there's something. If I don't like the result, I roll again. It's simpler than scanning the whole list and provides a break from the important decisions during prep. I also like wandering monsters. They get random stuff. So, yeah, I want random treasure tables (including gems, art items, coinage). I also want random encounter tables by terrain type ([u]not[/u] by character level). And random demon generation tables. And random dungeon dressing. And random dungeon generation. And I [u]really[/u] want a good random NPC traits tool (i.e. multiple tables). Aw, heck. While they're going through the trouble of re-editing the 1e DMG, I'd like it if they just made a note every time they ran into a table (random or not) and included something similar in the 5e DMG, unless they have an upgraded system. Give me the table of wild color names, mental illnesses, and assorted trappings. Those things are awesome to get creativity going. My home brew world is almost thirty years old. The major aspects of its history and two multi-year campaigns, along with a plethora of minor threads in other campaigns, were fueled primarily by the "Mystical Properties of Gemstones" table. I'm pretty sure I could run at least one more campaign based on it without retreading ground. [/QUOTE]
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I demand randomization in 5e.
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