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I Did a Little Experiment and I'm Impressed.
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5729292" data-attributes="member: 82106"><p>Yeah, that is definitely the VT's strength. In terms of features available during play it is still quite a bit behind Maptool, but then again it DOES have the most necessary core features. They really need to add a few things though, like the ability to draw instead of just using tiles. A real FoW and line of sight/lighting system like Maptool has would be a huge advance too. A DM layer or some other way to hide and reveal stuff that was easy to use would again be a big plus. They also do clearly need to allow for DMs to use their own token images and whatnot too. There are some other things that would be quite nice to have, though a lot of them might as well be considered more 'campaign management' tools vs things that have to be in the VT itself.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5729292, member: 82106"] Yeah, that is definitely the VT's strength. In terms of features available during play it is still quite a bit behind Maptool, but then again it DOES have the most necessary core features. They really need to add a few things though, like the ability to draw instead of just using tiles. A real FoW and line of sight/lighting system like Maptool has would be a huge advance too. A DM layer or some other way to hide and reveal stuff that was easy to use would again be a big plus. They also do clearly need to allow for DMs to use their own token images and whatnot too. There are some other things that would be quite nice to have, though a lot of them might as well be considered more 'campaign management' tools vs things that have to be in the VT itself. [/QUOTE]
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