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General Tabletop Discussion
*Pathfinder & Starfinder
I Did a Little Experiment and I'm Impressed.
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5729343" data-attributes="member: 82106"><p>Huh! I found the LoS/FoW/Lighting features to be by far the strongest point of the whole thing. I can set up a 'dungeon' map, set FoW on, set 'night', draw some boxes on the vision blocking layer, and things are all set to go. The players always see exactly what their characters can view and the map is revealed automatically as they explore. That seems like a HUGE time saver to me in play to me. Basically it is a whole set of things I don't have to deal with manually and I can always be confident I haven't forgotten to reveal stuff the PCs should be able to see nor that the players have access to a bunch of information the characters wouldn't have. TBH I doubt I would use another VTT at this point that didn't have at least the vision stuff. I guess I could live without the lighting features, but I'd miss those a lot too.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5729343, member: 82106"] Huh! I found the LoS/FoW/Lighting features to be by far the strongest point of the whole thing. I can set up a 'dungeon' map, set FoW on, set 'night', draw some boxes on the vision blocking layer, and things are all set to go. The players always see exactly what their characters can view and the map is revealed automatically as they explore. That seems like a HUGE time saver to me in play to me. Basically it is a whole set of things I don't have to deal with manually and I can always be confident I haven't forgotten to reveal stuff the PCs should be able to see nor that the players have access to a bunch of information the characters wouldn't have. TBH I doubt I would use another VTT at this point that didn't have at least the vision stuff. I guess I could live without the lighting features, but I'd miss those a lot too. [/QUOTE]
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I Did a Little Experiment and I'm Impressed.
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