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General Tabletop Discussion
*Pathfinder & Starfinder
I Did a Little Experiment and I'm Impressed.
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<blockquote data-quote="Kzach" data-source="post: 5729409" data-attributes="member: 56189"><p>There are ways and means of using lighting in Maptools that make it perfectly workable, however admittedly it requires a few tricks that aren't in the manual and tend to only be known by advanced users.</p><p></p><p>As for macro prep, in Maptools it depends on the framework being used. Without a framework, Maptools macros are very simplistic and on that level, the DDI VTT has a slight advantage in that it builds the macros for you. The thing with that is, however, that the macros that the DDI VTT builds are at the same very simplistic level that a basic, non-framework Maptools macro would be.</p><p></p><p>Throw in a good framework and although tokens might take a little longer to make, they are FAR more sophisticated and powerful. With the level of sophistication and power of a Maptools token when used with a good framework, gameplay is sped up immensely. The mere thought of playing a near paragon or paragon + game with the DDI VTT makes me want to tear my eyes out from the sheer frustration and boredom of it all as I wait ten years between turns.</p><p></p><p>There are, IMO, only two features of the DDI VTT that stand out and that I would like to see implemented elsewhere. The first one is the game organisation tool which sets the game time and converts it to each person's local time for them so that there's absolutely no confusion over when a game is going to be played for a multi-national group.</p><p></p><p>The second thing is the voice alteration feature. I like putting on voices for my characters but sometimes it's hard to mimic a female voice or in particular, a child's voice, and sometimes doing dwarven voices makes my throat sore.</p></blockquote><p></p>
[QUOTE="Kzach, post: 5729409, member: 56189"] There are ways and means of using lighting in Maptools that make it perfectly workable, however admittedly it requires a few tricks that aren't in the manual and tend to only be known by advanced users. As for macro prep, in Maptools it depends on the framework being used. Without a framework, Maptools macros are very simplistic and on that level, the DDI VTT has a slight advantage in that it builds the macros for you. The thing with that is, however, that the macros that the DDI VTT builds are at the same very simplistic level that a basic, non-framework Maptools macro would be. Throw in a good framework and although tokens might take a little longer to make, they are FAR more sophisticated and powerful. With the level of sophistication and power of a Maptools token when used with a good framework, gameplay is sped up immensely. The mere thought of playing a near paragon or paragon + game with the DDI VTT makes me want to tear my eyes out from the sheer frustration and boredom of it all as I wait ten years between turns. There are, IMO, only two features of the DDI VTT that stand out and that I would like to see implemented elsewhere. The first one is the game organisation tool which sets the game time and converts it to each person's local time for them so that there's absolutely no confusion over when a game is going to be played for a multi-national group. The second thing is the voice alteration feature. I like putting on voices for my characters but sometimes it's hard to mimic a female voice or in particular, a child's voice, and sometimes doing dwarven voices makes my throat sore. [/QUOTE]
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