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General Tabletop Discussion
*Pathfinder & Starfinder
I Did a Little Experiment and I'm Impressed.
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<blockquote data-quote="Kzach" data-source="post: 5729526" data-attributes="member: 56189"><p>I'm kinda anal so I don't mind setting up VBL's. I've also found it far quicker and easier just to use the hollow rectangular VBL tool for everything and just layer/stack VBL's instead of rigidly using the line tool for every nook and turn.</p><p></p><p>The main reason I use it isn't just to hide encounter areas that haven't been traversed, but it's also to provide a sense of depth and immersion for the players. It's scary not to know what's around the corner <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Again, there are ways of getting around the slowing issue. With Veggie's in particular, you really need to set your stack size to a minimum of 10 (I use 12) and also the Max Mem setting to at least 2GB (I have it at 4GB, but my comp has 12GB and when I run games I only have Maptools, Safari and TeamSpeak open).</p><p></p><p>With the above settings, the only problem I ever experience with Veggie's is when targeting more than 6 mobs with a macro. That's so rare though that it's really not a problem just to use the macro twice for the extra targets. But I get no slow-downs, no crashes, everything runs very smoothly. In fact, I really think that the Maptools team have done themselves and the community a bit of a disservice in having the default RAM settings so low. Sure, it means it has a lower RAM footprint, but it also severely limits the map sizes, token amounts, loading times, VBL drawing, macro processing, etc.</p></blockquote><p></p>
[QUOTE="Kzach, post: 5729526, member: 56189"] I'm kinda anal so I don't mind setting up VBL's. I've also found it far quicker and easier just to use the hollow rectangular VBL tool for everything and just layer/stack VBL's instead of rigidly using the line tool for every nook and turn. The main reason I use it isn't just to hide encounter areas that haven't been traversed, but it's also to provide a sense of depth and immersion for the players. It's scary not to know what's around the corner :) Again, there are ways of getting around the slowing issue. With Veggie's in particular, you really need to set your stack size to a minimum of 10 (I use 12) and also the Max Mem setting to at least 2GB (I have it at 4GB, but my comp has 12GB and when I run games I only have Maptools, Safari and TeamSpeak open). With the above settings, the only problem I ever experience with Veggie's is when targeting more than 6 mobs with a macro. That's so rare though that it's really not a problem just to use the macro twice for the extra targets. But I get no slow-downs, no crashes, everything runs very smoothly. In fact, I really think that the Maptools team have done themselves and the community a bit of a disservice in having the default RAM settings so low. Sure, it means it has a lower RAM footprint, but it also severely limits the map sizes, token amounts, loading times, VBL drawing, macro processing, etc. [/QUOTE]
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