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General Tabletop Discussion
*Pathfinder & Starfinder
I Did a Little Experiment and I'm Impressed.
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<blockquote data-quote="Kzach" data-source="post: 5729764" data-attributes="member: 56189"><p>Eh, I'm going to have to disagree here.</p><p></p><p>I am currently creating a Neverwinter based Maptools game that will be using a sandbox-style, ie. I've created every conceivable map for the entire area around Neverwinter and tokens for every single faction using all the suggested monsters across 14 levels in the setting book. That means the players can go wherever they wish and basically choose the fate of Neverwinter with me guiding the factions and their defiance or support of the PC's.</p><p></p><p>So far I'm up to almost 200 individual monster tokens that are ordered on a separate map for easy copy-pasting as needed. All fully worked up with the Veggiesama's framework which is easily considered one of the most cumbersome framework for which to build macros.</p><p></p><p>I haven't found it especially tiresome. It simply requires having a methodology for quick macro building which in turn requires a solid understanding of Maptools and the framework you're using to build monster tokens. I don't consider myself to be a particularly advanced user of either, just a particularly diligent one who doesn't shy away from repetitive work.</p><p></p><p>Did I mention that I also built 60 custom maps for the campaign and I use high quality art for all tokens?</p><p></p><p>None of this is outside the realm of feasibility for anyone to do within a reasonable amount of preparation time. It just takes organisation and a bit of perseverance to get through the initial learning curve and repetitive labour.</p><p></p><p></p><p>Now THAT would make the rest of the mess that is the DDI VT worthwhile; having ready made adventures that you could just plug right into and start playing with a minimum of fuss. I still wouldn't prefer it over Maptools, but it would certainly be something I would consider using for once-offs or join as a player.</p></blockquote><p></p>
[QUOTE="Kzach, post: 5729764, member: 56189"] Eh, I'm going to have to disagree here. I am currently creating a Neverwinter based Maptools game that will be using a sandbox-style, ie. I've created every conceivable map for the entire area around Neverwinter and tokens for every single faction using all the suggested monsters across 14 levels in the setting book. That means the players can go wherever they wish and basically choose the fate of Neverwinter with me guiding the factions and their defiance or support of the PC's. So far I'm up to almost 200 individual monster tokens that are ordered on a separate map for easy copy-pasting as needed. All fully worked up with the Veggiesama's framework which is easily considered one of the most cumbersome framework for which to build macros. I haven't found it especially tiresome. It simply requires having a methodology for quick macro building which in turn requires a solid understanding of Maptools and the framework you're using to build monster tokens. I don't consider myself to be a particularly advanced user of either, just a particularly diligent one who doesn't shy away from repetitive work. Did I mention that I also built 60 custom maps for the campaign and I use high quality art for all tokens? None of this is outside the realm of feasibility for anyone to do within a reasonable amount of preparation time. It just takes organisation and a bit of perseverance to get through the initial learning curve and repetitive labour. Now THAT would make the rest of the mess that is the DDI VT worthwhile; having ready made adventures that you could just plug right into and start playing with a minimum of fuss. I still wouldn't prefer it over Maptools, but it would certainly be something I would consider using for once-offs or join as a player. [/QUOTE]
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