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*Pathfinder & Starfinder
I Did a Little Experiment and I'm Impressed.
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<blockquote data-quote="OnlineDM" data-source="post: 5731569" data-attributes="member: 90804"><p>In my own MapTool games, my macros are fairly simple (compared to the fancy frameworks).</p><p></p><p>Each attack for each PC and monster has a button that will display the attack roll and damage roll and any effects in the chat window. It's up to the players to say who they're attacking and to apply effects (damage, conditions, etc.).</p><p></p><p>Each special ability that needs to be tracked has a button (magic item daily powers, utility powers, etc.). When the button is clicked, the macro displays the appropriate text for the ability in the chat window and changes a variable for the token that tracks which powers have been used up.</p><p></p><p>Each token has a button for gaining hit points, taking damage and gaining temporary hit points. PCs also have a second wind button.</p><p></p><p>Each token has buttons for skill checks and ability checks that display the result of the roll in the chat window. Same goes for saving throws.</p><p></p><p>Whenever I toggle a condition on or off a token, the macro will ask me when the condition expires (end of someone's turn, beginning of someone's turn, save ends, or no particular end time). That's about as advanced as I get.</p><p></p><p>So, I don't deal with targeting. I don't deal with automating whether an attack hits or misses and automatically applying damage and conditions from it. I don't have automatic import of monsters or PCs from DDI - I have to set them up myself (mainly their powers). It works for me.</p></blockquote><p></p>
[QUOTE="OnlineDM, post: 5731569, member: 90804"] In my own MapTool games, my macros are fairly simple (compared to the fancy frameworks). Each attack for each PC and monster has a button that will display the attack roll and damage roll and any effects in the chat window. It's up to the players to say who they're attacking and to apply effects (damage, conditions, etc.). Each special ability that needs to be tracked has a button (magic item daily powers, utility powers, etc.). When the button is clicked, the macro displays the appropriate text for the ability in the chat window and changes a variable for the token that tracks which powers have been used up. Each token has a button for gaining hit points, taking damage and gaining temporary hit points. PCs also have a second wind button. Each token has buttons for skill checks and ability checks that display the result of the roll in the chat window. Same goes for saving throws. Whenever I toggle a condition on or off a token, the macro will ask me when the condition expires (end of someone's turn, beginning of someone's turn, save ends, or no particular end time). That's about as advanced as I get. So, I don't deal with targeting. I don't deal with automating whether an attack hits or misses and automatically applying damage and conditions from it. I don't have automatic import of monsters or PCs from DDI - I have to set them up myself (mainly their powers). It works for me. [/QUOTE]
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