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I didnt let a PC die
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<blockquote data-quote="Black Omega" data-source="post: 37079" data-attributes="member: 79"><p>Even if the players want this feel of danger? Even if the players only feel heroic if there is a chance, however small, that their PC's could suffer mortal harm? Not like mortal harm means the character is gone in most DnD games anyway...</p><p></p><p></p><p>That's one way to do it, certainly. Personally, the GM already looks after the world, the NPCs and the badguys. I think I can handle looking after my own character.</p><p></p><p></p><p>We have some very different ideas of what epic-style fantasy is, I'm afraid. Gilgamesh, Beowulf, Roland, Achilles, there are endless examples of death in epics. Some of the deaths for the Elven Kings in the Silmarillion are breathtaking and so heroic.</p><p></p><p></p><p>This I agree with. There are quite a few styles of play and no one style is right, it's what you and the group you run for enjoy. I have a friend who runs for a group where there is never any PC death period. I wouldn't enjoy combats in that game much, personally, but it works fine for them.</p><p></p><p></p><p>I can only guess if he was certain of all that he would not have been asking "Did I mess up?" If he enjoys and they enjoy then he's doing his job right.</p><p></p><p></p><p></p><p>I disagree. The point -is- for the players to have fun but many players are perfectly cool with the idea of real threats to their characters. Personally, if I know the GM will never kill my character even if I do something stupid, there's little point to the battle. A DM willing to let PC's die doesn't have to be a bad DM or on a power trip, it's a perfectly valid way to play.</p><p></p><p></p><p></p><p>Reaper did raise a few questions worth asking. 'Did I screw up.' Only if it hurt the game. If the players want some threat of dying, even if they can be raised by a spell later, then you possibly made it a little too easy. Probably best to ask what their expectations are though. Know your players. </p><p></p><p>For me the main question is, why do it with a diety intervention when it sounds like the Pasladin could have been raised later by a NPC cleric with that used as an adventure hook. Was there some reason he had to be brought back then and there?</p></blockquote><p></p>
[QUOTE="Black Omega, post: 37079, member: 79"] Even if the players want this feel of danger? Even if the players only feel heroic if there is a chance, however small, that their PC's could suffer mortal harm? Not like mortal harm means the character is gone in most DnD games anyway... That's one way to do it, certainly. Personally, the GM already looks after the world, the NPCs and the badguys. I think I can handle looking after my own character. We have some very different ideas of what epic-style fantasy is, I'm afraid. Gilgamesh, Beowulf, Roland, Achilles, there are endless examples of death in epics. Some of the deaths for the Elven Kings in the Silmarillion are breathtaking and so heroic. This I agree with. There are quite a few styles of play and no one style is right, it's what you and the group you run for enjoy. I have a friend who runs for a group where there is never any PC death period. I wouldn't enjoy combats in that game much, personally, but it works fine for them. I can only guess if he was certain of all that he would not have been asking "Did I mess up?" If he enjoys and they enjoy then he's doing his job right. I disagree. The point -is- for the players to have fun but many players are perfectly cool with the idea of real threats to their characters. Personally, if I know the GM will never kill my character even if I do something stupid, there's little point to the battle. A DM willing to let PC's die doesn't have to be a bad DM or on a power trip, it's a perfectly valid way to play. Reaper did raise a few questions worth asking. 'Did I screw up.' Only if it hurt the game. If the players want some threat of dying, even if they can be raised by a spell later, then you possibly made it a little too easy. Probably best to ask what their expectations are though. Know your players. For me the main question is, why do it with a diety intervention when it sounds like the Pasladin could have been raised later by a NPC cleric with that used as an adventure hook. Was there some reason he had to be brought back then and there? [/QUOTE]
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