Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
I didnt let a PC die
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tsyr" data-source="post: 37105" data-attributes="member: 354"><p>Actualy, I agree with Reaper... The fun is in playing out the story for my group and I. Do players have situations where they could die? Sure. But, unless they did something to put themselves in undue danger, it's probably unlikely. </p><p></p><p>I actualy have a few cinimatic rules at times however that prevent some of the deaths that would otherwise happen... Anytime a player would be killed with a blow, he gets a roll to shrug off a tiny fraction of the damage, for example. This allows for the "two combatants, beaten and bloody, both knowing the next hit will probably kill them" situation that you seen in movies and anime. Things like that. </p><p></p><p>Actualy, I find I have quite a few player deaths, really. But in many cases, a PC brought it upon himself in order to die _heroicly_. There's nothing heroic in getting critical-hit by a random "mook" goblin. There _is_ something heroic in holding back a hoard of goblins in a passageway so that the rest of the party can escape. Deaths like this... cinimatic, heroic, emotional... these are the deaths I strive for in my games. Not "oops, I rolled a fumble and slipped while walking along a narrow path, so I fell and broke my neck" type deaths (That actualy happened in a game I played in to my character). </p><p></p><p>Others may not that I have previously espoused a "let the dice fall where they may" attitude. This is still true, in part... I do play with what's rolled... it's just that I have "contingencies" in place (such as the last-chance check)... A very strict "let the dice fall where they may" attitude is employed only in the case of munchkins, which I thankfully have none of at this point. In other cases, well-played characters have a number of chances to avoid death. They still can die, mind you, it's just much harder. </p><p></p><p>Of course, "heroic" villan characters also have all these chances... "mook" characters don't, though.</p><p></p><p>I guess in the end, the "Did I do anything wrong?" question is best left to your players, though, not us. We can only tell you what we do, what we think... which in the end is meaningless. It's just our views. The real question is did your players enjoy the story continuing without undue hiches, or do they prefer to loose characters now and then? Talk with them and find out.</p></blockquote><p></p>
[QUOTE="Tsyr, post: 37105, member: 354"] Actualy, I agree with Reaper... The fun is in playing out the story for my group and I. Do players have situations where they could die? Sure. But, unless they did something to put themselves in undue danger, it's probably unlikely. I actualy have a few cinimatic rules at times however that prevent some of the deaths that would otherwise happen... Anytime a player would be killed with a blow, he gets a roll to shrug off a tiny fraction of the damage, for example. This allows for the "two combatants, beaten and bloody, both knowing the next hit will probably kill them" situation that you seen in movies and anime. Things like that. Actualy, I find I have quite a few player deaths, really. But in many cases, a PC brought it upon himself in order to die _heroicly_. There's nothing heroic in getting critical-hit by a random "mook" goblin. There _is_ something heroic in holding back a hoard of goblins in a passageway so that the rest of the party can escape. Deaths like this... cinimatic, heroic, emotional... these are the deaths I strive for in my games. Not "oops, I rolled a fumble and slipped while walking along a narrow path, so I fell and broke my neck" type deaths (That actualy happened in a game I played in to my character). Others may not that I have previously espoused a "let the dice fall where they may" attitude. This is still true, in part... I do play with what's rolled... it's just that I have "contingencies" in place (such as the last-chance check)... A very strict "let the dice fall where they may" attitude is employed only in the case of munchkins, which I thankfully have none of at this point. In other cases, well-played characters have a number of chances to avoid death. They still can die, mind you, it's just much harder. Of course, "heroic" villan characters also have all these chances... "mook" characters don't, though. I guess in the end, the "Did I do anything wrong?" question is best left to your players, though, not us. We can only tell you what we do, what we think... which in the end is meaningless. It's just our views. The real question is did your players enjoy the story continuing without undue hiches, or do they prefer to loose characters now and then? Talk with them and find out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I didnt let a PC die
Top