Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
I didnt let a PC die
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pielorinho" data-source="post: 39956" data-attributes="member: 259"><p>Last night, I had a similar situation. A PC under the effect of a suggestion spell went stumbling off into an area of magical darkness, looking for the PC sorceress he was supposed to kill.</p><p></p><p>He bumped into the barbarian and, not knowing who it was, attacked. Not doing much damage.</p><p></p><p>The barbarian attacked back in the confusion. And criticaled, with a greataxe. And, since he was under the effect of several spells and rolled phenomenally well, did 51 points of damage -- 17 more than enough to kill the PC.</p><p></p><p>This was the PC's first session, although the player had spent the last two weeks working up his background.</p><p></p><p>I didn't let the death stick. Where would be the fun in that? The player had built all these cool plot hooks and mysteries and stuff into the character background; if I killed the PC off, the player almost certainly wouldn't bother to put all that work into the next character, and I wouldn't have all these cool toys as a DM to play with.</p><p></p><p>Besides, the game is about fun, and that death would have broken the fun, broken the pacing, just generally made it a sucky evening of non-fun. </p><p></p><p>It wouldn't have been a Greek Tragedy death -- those can be good. No, it would have been a Quentin Tarantino death with a decidedly non-Tarantino character.</p><p></p><p>If you're playing D&D as primarily a game of tactics, that's one thing. But if you're trying to build mood, theme, character, and story -- if you're going for a cinematic or epic effect -- then arbitrary death can be a great hindrance.</p><p></p><p>So I fudged, and my players were immediately and universally relieved. The combat was still exciting; there was still a sense of danger. Just not danger from stupid arbitrary stuff.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 39956, member: 259"] Last night, I had a similar situation. A PC under the effect of a suggestion spell went stumbling off into an area of magical darkness, looking for the PC sorceress he was supposed to kill. He bumped into the barbarian and, not knowing who it was, attacked. Not doing much damage. The barbarian attacked back in the confusion. And criticaled, with a greataxe. And, since he was under the effect of several spells and rolled phenomenally well, did 51 points of damage -- 17 more than enough to kill the PC. This was the PC's first session, although the player had spent the last two weeks working up his background. I didn't let the death stick. Where would be the fun in that? The player had built all these cool plot hooks and mysteries and stuff into the character background; if I killed the PC off, the player almost certainly wouldn't bother to put all that work into the next character, and I wouldn't have all these cool toys as a DM to play with. Besides, the game is about fun, and that death would have broken the fun, broken the pacing, just generally made it a sucky evening of non-fun. It wouldn't have been a Greek Tragedy death -- those can be good. No, it would have been a Quentin Tarantino death with a decidedly non-Tarantino character. If you're playing D&D as primarily a game of tactics, that's one thing. But if you're trying to build mood, theme, character, and story -- if you're going for a cinematic or epic effect -- then arbitrary death can be a great hindrance. So I fudged, and my players were immediately and universally relieved. The combat was still exciting; there was still a sense of danger. Just not danger from stupid arbitrary stuff. Daniel [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I didnt let a PC die
Top