Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
I didnt let a PC die
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Doc_Klueless" data-source="post: 41243" data-attributes="member: 261"><p>I seem to recall this same subject coming up before, but in a slightly different tone. This one is by far less combative. heh, heh, heh.</p><p></p><p>My take on the matter of PC death/No PC death has been made before, but since that was on the old board, I'll say it again.</p><p></p><p>Saving the PCs at the last moment through a God Roll is not a bad thing. It probably won't affect the game much at all. Why? Because, so far as I know, this was an isolated event in your game. The players shouldn't be counting on it to happen all the time. They should still fear death. However....</p><p></p><p>It should be noted that not everyone feels that the prospect of death is what is needed to feel heroic. You should sound out your group and find out how <em>they</em> feel about the matter. Do they want to play in a game that has the aspect of little to no PC death? Or do they want the chance of dying?</p><p></p><p>Take my own group, for instance (yes, I'm actually playing now. 4 weeks in a row! Yippee!!). I had gone back into my old DMing mode of not killing PCs. They figured it out and basically told me that they wanted the chance of dying. Now I make all attack and damage rolls in front of the Players so they can see them. It really adds to the feeling of tention and suspence at the table.</p><p></p><p>But, I had to ask them. You should ask your players and supply for them the type of game <em>they</em> want with the caveat that you get to have fun, too.</p><p></p><p>Sooooo, (yes, I know. I'm rambling. I just woke up and am having my first cup of coffee.) it's not a matter of wrong or right. It never really is when it comes to gaming. Rather it's a matter of "what does the group (players and DM included) want for the game?" Once you have that answer and you stick to it, you can't go wrong.</p></blockquote><p></p>
[QUOTE="Doc_Klueless, post: 41243, member: 261"] I seem to recall this same subject coming up before, but in a slightly different tone. This one is by far less combative. heh, heh, heh. My take on the matter of PC death/No PC death has been made before, but since that was on the old board, I'll say it again. Saving the PCs at the last moment through a God Roll is not a bad thing. It probably won't affect the game much at all. Why? Because, so far as I know, this was an isolated event in your game. The players shouldn't be counting on it to happen all the time. They should still fear death. However.... It should be noted that not everyone feels that the prospect of death is what is needed to feel heroic. You should sound out your group and find out how [i]they[/i] feel about the matter. Do they want to play in a game that has the aspect of little to no PC death? Or do they want the chance of dying? Take my own group, for instance (yes, I'm actually playing now. 4 weeks in a row! Yippee!!). I had gone back into my old DMing mode of not killing PCs. They figured it out and basically told me that they wanted the chance of dying. Now I make all attack and damage rolls in front of the Players so they can see them. It really adds to the feeling of tention and suspence at the table. But, I had to ask them. You should ask your players and supply for them the type of game [i]they[/i] want with the caveat that you get to have fun, too. Sooooo, (yes, I know. I'm rambling. I just woke up and am having my first cup of coffee.) it's not a matter of wrong or right. It never really is when it comes to gaming. Rather it's a matter of "what does the group (players and DM included) want for the game?" Once you have that answer and you stick to it, you can't go wrong. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I didnt let a PC die
Top