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I didnt let a PC die
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<blockquote data-quote="Darklone" data-source="post: 41256" data-attributes="member: 1372"><p><strong>Death is Death</strong></p><p></p><p>I am biased. On the one hand I am firmly on the Death is Death is Death side. </p><p>On the other hand, I don't like to kill PCs at all. But it happens. </p><p></p><p>Two PCs broke out of a jail. The whole fort was alarmed, troups were running around searching for all the prisoners. What did the two guys do? "Where are our weapons?" ... They walked straight to the weapons room. Ok. There were guards. They were unarmed. The whole building was bristling with guards. Sloooowly they started to hide. After long pushing and cornering from my side, they hesitantly left the building through a window... Only to reenter it through the main entrance. Well. At least they tried since there were the guys who wanted to search the city.</p><p></p><p>Another PC death: PCs were attacked while finishing an artefact.... They managed to fight the enemies off, three of them fled. Two unhurt, the third was the enemies boss with a magical short sword. He was rather hurt but drank a potion. The halforc barbarian charged after them cause "We cannot let that sword go!".</p><p></p><p>Well. Those three guys tried to flee, but his speed was superior and they turned and chopped him to pieces. He managed to kill their boss and the other players drove the two others off but he was done. </p><p></p><p>Those deaths... I call them stupidity. And I don't let players survive by all odds simply cause they are players. I don't kill a single player cause he had bad luck. But my fights are tough and sometimes the players better run. If they are stupid or greedy at the wrong moments, they die.</p><p></p><p>Classical last quote from the paladin on the dragons hoard: "Hah, now I got your magic sword you ugly oversized lizard!"</p><p></p><p>Then I had a player who made his last stand to buy time for the others (players had pretty much screwed up everything in that campaign and he saved their butts, the story and the kingdom). Classical situation, he was hurt badly, blocked a bridge and fell into the water (-2hp) after fighting defensively for a long time. Couldn't have planned it better. Well. I had a nymph in that river down there that could have saved him ... Actually she owned a lot to the group but alas: the player didn't want to. Would have ruined the heroism <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Short summary: Players who are cautious will not die. Players who are heroic will usually/hopefully not die. Players who are stupid will perish.</p></blockquote><p></p>
[QUOTE="Darklone, post: 41256, member: 1372"] [b]Death is Death[/b] I am biased. On the one hand I am firmly on the Death is Death is Death side. On the other hand, I don't like to kill PCs at all. But it happens. Two PCs broke out of a jail. The whole fort was alarmed, troups were running around searching for all the prisoners. What did the two guys do? "Where are our weapons?" ... They walked straight to the weapons room. Ok. There were guards. They were unarmed. The whole building was bristling with guards. Sloooowly they started to hide. After long pushing and cornering from my side, they hesitantly left the building through a window... Only to reenter it through the main entrance. Well. At least they tried since there were the guys who wanted to search the city. Another PC death: PCs were attacked while finishing an artefact.... They managed to fight the enemies off, three of them fled. Two unhurt, the third was the enemies boss with a magical short sword. He was rather hurt but drank a potion. The halforc barbarian charged after them cause "We cannot let that sword go!". Well. Those three guys tried to flee, but his speed was superior and they turned and chopped him to pieces. He managed to kill their boss and the other players drove the two others off but he was done. Those deaths... I call them stupidity. And I don't let players survive by all odds simply cause they are players. I don't kill a single player cause he had bad luck. But my fights are tough and sometimes the players better run. If they are stupid or greedy at the wrong moments, they die. Classical last quote from the paladin on the dragons hoard: "Hah, now I got your magic sword you ugly oversized lizard!" Then I had a player who made his last stand to buy time for the others (players had pretty much screwed up everything in that campaign and he saved their butts, the story and the kingdom). Classical situation, he was hurt badly, blocked a bridge and fell into the water (-2hp) after fighting defensively for a long time. Couldn't have planned it better. Well. I had a nymph in that river down there that could have saved him ... Actually she owned a lot to the group but alas: the player didn't want to. Would have ruined the heroism :) Short summary: Players who are cautious will not die. Players who are heroic will usually/hopefully not die. Players who are stupid will perish. [/QUOTE]
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