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I didn't like Bluffside. But I didn't read it, either!
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<blockquote data-quote="Hand of Evil" data-source="post: 150969" data-attributes="member: 371"><p>I find this interesting - </p><p></p><p>I found the Bluffside cover very good and it made me think of the city and running a game. Freeport's cover did nothing for me, and Geneveure gave me the impression of the Living Greyhawk book.</p><p></p><p>Skimming the book I found the layout of Bluffside to be very intuitive, easy to jump around and focus on details. Geneveure a lot of detail but wordy, you really can't jump from location to location. And I hate tearing the rumorquest cards out of my book but I like the idea. Freeport is much like Bluffside but not as intuitive, things don't stand out (this may be to page color).</p><p></p><p>Content - Geneveure is filled with it, too much to allow a clean drop into any game but wonderful if your game is KoK or close to that setting. Bluffside is loaded, lots of NPCs, locations, plot hooks, and character. Freeport is loaded with character, it drips plot and adventure but it does not have as many locations nor NPCs, it also make me feel it is a good place to adventure at but you don't want to live there. </p><p></p><p>I plan on using Freeport as a reoccuring location, Bluffside is my players homebase.</p><p></p><p>If you pick up Frreport be careful with the map, it tears! </p><p></p><p>I just wonder if it is 'programmed', I am over 40, I don't think action flick are just good because of special effects, I look for story and plot, I never thought that it could apply to games.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Hand of Evil, post: 150969, member: 371"] I find this interesting - I found the Bluffside cover very good and it made me think of the city and running a game. Freeport's cover did nothing for me, and Geneveure gave me the impression of the Living Greyhawk book. Skimming the book I found the layout of Bluffside to be very intuitive, easy to jump around and focus on details. Geneveure a lot of detail but wordy, you really can't jump from location to location. And I hate tearing the rumorquest cards out of my book but I like the idea. Freeport is much like Bluffside but not as intuitive, things don't stand out (this may be to page color). Content - Geneveure is filled with it, too much to allow a clean drop into any game but wonderful if your game is KoK or close to that setting. Bluffside is loaded, lots of NPCs, locations, plot hooks, and character. Freeport is loaded with character, it drips plot and adventure but it does not have as many locations nor NPCs, it also make me feel it is a good place to adventure at but you don't want to live there. I plan on using Freeport as a reoccuring location, Bluffside is my players homebase. If you pick up Frreport be careful with the map, it tears! I just wonder if it is 'programmed', I am over 40, I don't think action flick are just good because of special effects, I look for story and plot, I never thought that it could apply to games.:) [/QUOTE]
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I didn't like Bluffside. But I didn't read it, either!
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