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<blockquote data-quote="dante58701" data-source="post: 2971247" data-attributes="member: 40336"><p>Chocolate Golem</p><p>Type: Large Construct</p><p>Hit Dice: 9d10 (49 hp)</p><p>Initiative: -1 (Dex)</p><p>Speed: 20 ft. (can't run)</p><p>AC: 18 (-1 size, -1 Dex, +10 natural)</p><p>Attacks: 2 slams +10 melee</p><p>Damage: Slam 2d8 + 5</p><p>Face/Reach: 5 ft. by 5 ft./10 ft.</p><p>Special Attacks: Breath weapon</p><p>Special Qualities: Construct, magic immunity, damage reduction 10/+1</p><p>Saves: Fort +3, Ref +2, Will +2</p><p>Abilities: Str 21, Dex 9, Con -, Int -, Wis 11, Cha 1 </p><p>Climate/Terrain: Any land</p><p>Organization: Solitary or gang (2-4)</p><p>Challenge Rating: 7</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 10-18 HD (Large); 19-27 HD (Huge)</p><p></p><p>Chocolate golems are the weakest of all golems, but are nonetheless similar to other golems with respect to their basic characteristics and how they are constructed (see SRD rules on golems).</p><p></p><p>Construct: They do not need to breath, sleep, or eat. Are immune to mind-influencing effects, poison, disease, and similar effects. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.</p><p></p><p>Breath Weapon (Su): Every 3 rounds, as a free action the chocolate golem can release a cloud of pestilent cacao steam. It lasts 1 round, and fills a 10-foot cube area just in front of the golem. Those caught in it must make a Fortitude save (DC 15), or be affected as if having ingested a Chocolate of sickness (be compelled to vomit and take 1d4 temporary</p><p>points of Constitution damage; then cannot tolerate chocolate for a full week duration).</p><p></p><p>Magic Immunity (Ex): Chocolate golems are immune to all spells, spell-like abilities, and supernatural effects, except as follows. Cold-based effects slow them (as the spell) for 2d6 rounds, with no saving throw. Fire-based effects damage them normally (saving throw allowed), but also haste them (as the spell) for 2d6 rounds (1d6 if save succeeded). Any chocolate spell cast at a chocolate golem in fact cures 1d4 points of damage per level of the spell.</p><p></p><p>Construction: The chocolate golem costs 40,000 gp to create, which includes 10 Xucolotl beans. The feats required to create a chocolate golem are Craft wondrous item, and Craft chocolates (Craft arms and armor isn't required). Creating the body requires a successful Craft (Dutching) check (DC 15). The creator must be 10th level and able to cast chocolate spells. Completing the ritual drains 1,000 XP from the creator and requires bull's strength, geas/quest, limited wish, polymorph any object, and protection from arrows.</p></blockquote><p></p>
[QUOTE="dante58701, post: 2971247, member: 40336"] Chocolate Golem Type: Large Construct Hit Dice: 9d10 (49 hp) Initiative: -1 (Dex) Speed: 20 ft. (can't run) AC: 18 (-1 size, -1 Dex, +10 natural) Attacks: 2 slams +10 melee Damage: Slam 2d8 + 5 Face/Reach: 5 ft. by 5 ft./10 ft. Special Attacks: Breath weapon Special Qualities: Construct, magic immunity, damage reduction 10/+1 Saves: Fort +3, Ref +2, Will +2 Abilities: Str 21, Dex 9, Con -, Int -, Wis 11, Cha 1 Climate/Terrain: Any land Organization: Solitary or gang (2-4) Challenge Rating: 7 Treasure: None Alignment: Always neutral Advancement: 10-18 HD (Large); 19-27 HD (Huge) Chocolate golems are the weakest of all golems, but are nonetheless similar to other golems with respect to their basic characteristics and how they are constructed (see SRD rules on golems). Construct: They do not need to breath, sleep, or eat. Are immune to mind-influencing effects, poison, disease, and similar effects. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage. Breath Weapon (Su): Every 3 rounds, as a free action the chocolate golem can release a cloud of pestilent cacao steam. It lasts 1 round, and fills a 10-foot cube area just in front of the golem. Those caught in it must make a Fortitude save (DC 15), or be affected as if having ingested a Chocolate of sickness (be compelled to vomit and take 1d4 temporary points of Constitution damage; then cannot tolerate chocolate for a full week duration). Magic Immunity (Ex): Chocolate golems are immune to all spells, spell-like abilities, and supernatural effects, except as follows. Cold-based effects slow them (as the spell) for 2d6 rounds, with no saving throw. Fire-based effects damage them normally (saving throw allowed), but also haste them (as the spell) for 2d6 rounds (1d6 if save succeeded). Any chocolate spell cast at a chocolate golem in fact cures 1d4 points of damage per level of the spell. Construction: The chocolate golem costs 40,000 gp to create, which includes 10 Xucolotl beans. The feats required to create a chocolate golem are Craft wondrous item, and Craft chocolates (Craft arms and armor isn't required). Creating the body requires a successful Craft (Dutching) check (DC 15). The creator must be 10th level and able to cast chocolate spells. Completing the ritual drains 1,000 XP from the creator and requires bull's strength, geas/quest, limited wish, polymorph any object, and protection from arrows. [/QUOTE]
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