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I didn't see it coming (semi-serious speculation of what's next in Next)
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<blockquote data-quote="steeldragons" data-source="post: 6008701" data-attributes="member: 92511"><p>I'm going to guess Ranger and Assassin...one fightery and one roguey class, neither necessarily automatically magical (without specialties or backgrounds).</p><p>Since this version released two arcane casters at once.</p><p></p><p>That way, also, you can have, for races, Half-elf (rangers) and Half-orc (traditionally an assassin class) AND Gnomes...because...</p><p></p><p>As they showed the Necromancer specialty this time, they will throw out the 1) a revision of the Necro specialty (if there are enough comments about issues with it) and 2) roll out the Illusionist specialty (presumably using the same formula for definition as the Necro's and seeing if that formula is going to work, across the board for Mage traditions.)</p><p> </p><p>Whatever new spells, skills, backgrounds, and specialities (animal companion rangers, shadow-walking assassins, etc...) they need to for those classes, races and specialties. Plus...</p><p></p><p>introducing the Ranger and Assassin pretty much demand the inclusion/introduction of the Surprise rules, possibly some kind of "Ambush/Insta-Kill attack", Poison use/creation, and/or (if not lumped in with Poison as a common mechanic) Herbalism/Herbalist healing...and, I guess, whether they are making it a class feature or option, the Animal Companion tables and rules will probably be included as well (so they can tweak as necessary before introducing the Druid...for whom I also hope animal companions are no more than optional).</p><p></p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6008701, member: 92511"] I'm going to guess Ranger and Assassin...one fightery and one roguey class, neither necessarily automatically magical (without specialties or backgrounds). Since this version released two arcane casters at once. That way, also, you can have, for races, Half-elf (rangers) and Half-orc (traditionally an assassin class) AND Gnomes...because... As they showed the Necromancer specialty this time, they will throw out the 1) a revision of the Necro specialty (if there are enough comments about issues with it) and 2) roll out the Illusionist specialty (presumably using the same formula for definition as the Necro's and seeing if that formula is going to work, across the board for Mage traditions.) Whatever new spells, skills, backgrounds, and specialities (animal companion rangers, shadow-walking assassins, etc...) they need to for those classes, races and specialties. Plus... introducing the Ranger and Assassin pretty much demand the inclusion/introduction of the Surprise rules, possibly some kind of "Ambush/Insta-Kill attack", Poison use/creation, and/or (if not lumped in with Poison as a common mechanic) Herbalism/Herbalist healing...and, I guess, whether they are making it a class feature or option, the Animal Companion tables and rules will probably be included as well (so they can tweak as necessary before introducing the Druid...for whom I also hope animal companions are no more than optional). --SD [/QUOTE]
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I didn't see it coming (semi-serious speculation of what's next in Next)
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