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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 1311528" data-attributes="member: 710"><p>We also have a player in our group, that was constantly unlucky with his rogues. (He loves to play them, and it suits his style of play best, I think). </p><p>Usually, it were tactical errors and mistakes, like engaging enemies to strong for him...</p><p></p><p>In another campaign, the Monk character died three times in 2 consecutive sessions, I believe. I believe none of them were due to tactical mistakes (the player usually doesn`t do this kind of thing), but more due to bad luck.</p><p></p><p>In the last session, we had several "near-death"-experiences for a Giant3/Greenbond1 in my AU campaign. </p><p>He is a kind of Inspector for the Diamond Throne, and every time he wanted to arrest someone, the battle first went bad (with him dropping or going really low on hp), and than the characters get the upper hand and succeed.</p><p>The session was quite funny in regards to rolls and actions - when the player characters decided to knock someone out (dealing subdual damage with -4 penalty), they rolled really well. The weak enemies rolled low, the strong rolled high (several critical hits thanks to weapons like Rapier and Falchion)...</p><p></p><p>Mustrum Ridcully</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 1311528, member: 710"] We also have a player in our group, that was constantly unlucky with his rogues. (He loves to play them, and it suits his style of play best, I think). Usually, it were tactical errors and mistakes, like engaging enemies to strong for him... In another campaign, the Monk character died three times in 2 consecutive sessions, I believe. I believe none of them were due to tactical mistakes (the player usually doesn`t do this kind of thing), but more due to bad luck. In the last session, we had several "near-death"-experiences for a Giant3/Greenbond1 in my AU campaign. He is a kind of Inspector for the Diamond Throne, and every time he wanted to arrest someone, the battle first went bad (with him dropping or going really low on hp), and than the characters get the upper hand and succeed. The session was quite funny in regards to rolls and actions - when the player characters decided to knock someone out (dealing subdual damage with -4 penalty), they rolled really well. The weak enemies rolled low, the strong rolled high (several critical hits thanks to weapons like Rapier and Falchion)... Mustrum Ridcully [/QUOTE]
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