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<blockquote data-quote="silburnl" data-source="post: 1311708" data-attributes="member: 13560"><p>I am notorius in my long-standing group for being the player who's characters die. MTBD is about 3 sessions these days. It used to sting a bit, but I've become much more philosophical about it provided the PC death helps to advance the story (or at least is cool and/or unusual).</p><p></p><p>My most notable effort in this area is probably the character who died before I got a chance to play him (there was an opportunity to walk him into the group but I couldn't make the session so he entered the game as an NPC ally and died within about 40 minutes of joining the party).</p><p></p><p>Other memorable deaths include the mercenary who was murdered by a kobold without any hands (cue 'mostly armless' jokes), the gentleman burglar who's brains were eaten by one of his so-called allies (thus precluding a Raise Dead as well as being somewhat squicky), the street tough who got trussed up in a barrel by the rest of the party and eventually dumped in the harbour (which was fair since he was ratting them out to the thieves guild) and the advocate who was acting for a rich recluse whose eccentricities included only conducting business after sunset, an aversion to mirrors and a nasty garlic allergy (that one was a TPK however so only counts for half-points).</p><p></p><p>Strangely my jinx doesn't extend to the long-running albeit intermittent Bushido campaign my group runs. Hanutsa is one of the founding members of that campaign and has risen steadily from being an agent/fixer for a Sumai dojo to underboss of the most significant Yakuza clan in Edo and their point of contact with the powers-that-be in the city. This is probably because if there's anything that smells remotely like 'adventuring' he moves swiftly in the exact opposite direction.</p><p></p><p>Regards</p><p>Luke</p></blockquote><p></p>
[QUOTE="silburnl, post: 1311708, member: 13560"] I am notorius in my long-standing group for being the player who's characters die. MTBD is about 3 sessions these days. It used to sting a bit, but I've become much more philosophical about it provided the PC death helps to advance the story (or at least is cool and/or unusual). My most notable effort in this area is probably the character who died before I got a chance to play him (there was an opportunity to walk him into the group but I couldn't make the session so he entered the game as an NPC ally and died within about 40 minutes of joining the party). Other memorable deaths include the mercenary who was murdered by a kobold without any hands (cue 'mostly armless' jokes), the gentleman burglar who's brains were eaten by one of his so-called allies (thus precluding a Raise Dead as well as being somewhat squicky), the street tough who got trussed up in a barrel by the rest of the party and eventually dumped in the harbour (which was fair since he was ratting them out to the thieves guild) and the advocate who was acting for a rich recluse whose eccentricities included only conducting business after sunset, an aversion to mirrors and a nasty garlic allergy (that one was a TPK however so only counts for half-points). Strangely my jinx doesn't extend to the long-running albeit intermittent Bushido campaign my group runs. Hanutsa is one of the founding members of that campaign and has risen steadily from being an agent/fixer for a Sumai dojo to underboss of the most significant Yakuza clan in Edo and their point of contact with the powers-that-be in the city. This is probably because if there's anything that smells remotely like 'adventuring' he moves swiftly in the exact opposite direction. Regards Luke [/QUOTE]
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