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I DMed for the first time in 15 years!
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<blockquote data-quote="blargney the second" data-source="post: 1571837" data-attributes="member: 14678"><p>The idea for this encounter was nicked from the web enhancement for Speaker in Dreams. When the PCs arrived at the gates to the city, there was a small lineup of people waiting for the guards to admit them.</p><p></p><p>As they waited, a half-elven barbarian tribesman had a heated discussion with the guards. He refused to allow them to peace-bond his weapon, stating flatly that he will not let them disgrace his ancestors' weapon that way. He eventually got so angry that he attacked the guards.</p><p></p><p>The PC cleric did his first successful action of the night (he'd fumbled critically twice in a row in the first fight, then once more in the second fight) when he cast <em>command</em>, "Listen". The tribesman failed his saving throw badly, then the cleric offered to mediate with the guards. I found his idea to be very good and well-roleplayed, so I gave him a d6 bonus drama die to add to his Diplomacy roll. One successful check later, the half-elf dropped out of his rage.</p><p></p><p>The guards understandably denied access to the city, so the cleric then offered to help the tribesman do whatever it was he needed to do in the city. (I hadn't anticipated this far, so this bit was full-on winging it mode.) Shast had a message to deliver to Lord Lukan, the master of the Academy of Arms, that goblins were attacking his tribe.</p><p></p><p>I was really impressed with the combination of a spell, an offer to help, and excellent roleplaying. I love my players!</p><p>-blarg</p></blockquote><p></p>
[QUOTE="blargney the second, post: 1571837, member: 14678"] The idea for this encounter was nicked from the web enhancement for Speaker in Dreams. When the PCs arrived at the gates to the city, there was a small lineup of people waiting for the guards to admit them. As they waited, a half-elven barbarian tribesman had a heated discussion with the guards. He refused to allow them to peace-bond his weapon, stating flatly that he will not let them disgrace his ancestors' weapon that way. He eventually got so angry that he attacked the guards. The PC cleric did his first successful action of the night (he'd fumbled critically twice in a row in the first fight, then once more in the second fight) when he cast [i]command[/i], "Listen". The tribesman failed his saving throw badly, then the cleric offered to mediate with the guards. I found his idea to be very good and well-roleplayed, so I gave him a d6 bonus drama die to add to his Diplomacy roll. One successful check later, the half-elf dropped out of his rage. The guards understandably denied access to the city, so the cleric then offered to help the tribesman do whatever it was he needed to do in the city. (I hadn't anticipated this far, so this bit was full-on winging it mode.) Shast had a message to deliver to Lord Lukan, the master of the Academy of Arms, that goblins were attacking his tribe. I was really impressed with the combination of a spell, an offer to help, and excellent roleplaying. I love my players! -blarg [/QUOTE]
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