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I DMed for World Wide Game Day
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<blockquote data-quote="nckestrel" data-source="post: 4281450" data-attributes="member: 58803"><p>Naming the rolls as Saves has bugged a lot of people, and I really think it's just a preconception of what the word should mean.</p><p>"Saves" are a roll to end duration. That's all. Just as the target didn't affect the duration of acid arrow before, they don't now. A 4th Edition save is to end the duration.</p><p>They could have done it in reverse. The attacker rolls the die and calls it the "Sustain" check. Roll an 11+ and the effect continues. However, its nice having the target roll it, because then they can have bonuses that effectively reduce duration for them (dwarves and poison, elves and charm) and its easier to remove to apply those bonuses if the person that gets the bonuses does the rolling. So the attacker rolls to effect, and the target rolls save to end the effect.</p></blockquote><p></p>
[QUOTE="nckestrel, post: 4281450, member: 58803"] Naming the rolls as Saves has bugged a lot of people, and I really think it's just a preconception of what the word should mean. "Saves" are a roll to end duration. That's all. Just as the target didn't affect the duration of acid arrow before, they don't now. A 4th Edition save is to end the duration. They could have done it in reverse. The attacker rolls the die and calls it the "Sustain" check. Roll an 11+ and the effect continues. However, its nice having the target roll it, because then they can have bonuses that effectively reduce duration for them (dwarves and poison, elves and charm) and its easier to remove to apply those bonuses if the person that gets the bonuses does the rolling. So the attacker rolls to effect, and the target rolls save to end the effect. [/QUOTE]
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