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<blockquote data-quote="Graylion2018" data-source="post: 7580067" data-attributes="member: 6975563"><p>I have been playing since D&D basic with every version of D&D in between as well as WoD, CoD and more games than I can list. The prominent game I remember this from was Vampire the Masquerade. You rolled initiative each round and declared action in order from worst initiative to the best. This gave higher initiative characters the edge as they declared last but act first. Now my thoughts on it are, it sounds like a great idea in discussion. In operation I find it to be an extra unnecessary step.</p><p></p><p>For D&D I prefer the simplicity of 5e which holds your initiative score on place as opposed to 3.5 with every delay or ready changing it. If I want to add uncertainty I will pregen a d20 initiative list of 100 rolls and have variable initiative for each character each round. Now the fog of war and flow of battle has an edge to it.</p><p></p><p>A game called Silhouette Core by Dream Pod 9 does initiative each round and if you fumble you loose the round. I find that extreme and am never in favor of players loosing a round based on initiative roll. My other current favorite initiative system is Storypath by Onyx Path Publishing. More on that in the next post.</p><p></p><p>Best regards</p></blockquote><p></p>
[QUOTE="Graylion2018, post: 7580067, member: 6975563"] I have been playing since D&D basic with every version of D&D in between as well as WoD, CoD and more games than I can list. The prominent game I remember this from was Vampire the Masquerade. You rolled initiative each round and declared action in order from worst initiative to the best. This gave higher initiative characters the edge as they declared last but act first. Now my thoughts on it are, it sounds like a great idea in discussion. In operation I find it to be an extra unnecessary step. For D&D I prefer the simplicity of 5e which holds your initiative score on place as opposed to 3.5 with every delay or ready changing it. If I want to add uncertainty I will pregen a d20 initiative list of 100 rolls and have variable initiative for each character each round. Now the fog of war and flow of battle has an edge to it. A game called Silhouette Core by Dream Pod 9 does initiative each round and if you fumble you loose the round. I find that extreme and am never in favor of players loosing a round based on initiative roll. My other current favorite initiative system is Storypath by Onyx Path Publishing. More on that in the next post. Best regards [/QUOTE]
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