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<blockquote data-quote="Graylion2018" data-source="post: 7580086" data-attributes="member: 6975563"><p>Here is the Storypath system by Onyx Path Publishing which I really enjoy.</p><p></p><p>INITIATIVE </p><p></p><p>In action-adventure round-by-round conflicts, the action can get pretty chaotic. Storypath uses an initiative system that’s a mix of traditional and collaborative means to make sure everyone gets their chance in the spotlight. </p><p></p><p>At the start of the scene, you roll a dice pool of d10s with the skill and attribute your character is using to react to the situation. Each roll generates a turn slot for either a player or storyguide character, with the slots placed in order of which achieved the most successes — traits (and then storyguide’s preference) break the tie if there’s a draw. This is the initiative order. </p><p></p><p>Focus or Spotlight</p><p>The player character who achieved the most successes get the Focus first and acts, then chooses which of his teammates gets the focus next, out of those who have yet to act this round. And so on, with each player picking the next to go after his or her turn is finished. </p><p></p><p>The storyguide does the same with their characters. This cycle continues every round until no characters or turns remain, at which point it resets and the player character whose turn was last picks the next player to start the next round.</p><p></p><p>Nobody can take two turns in a single round. Characters can take two simple actions in a single turn, using a mixed action, but they don’t get multiple turns.</p><p></p><p>Example Initiative Dice Pools</p><p></p><p>Example SituationExample Dice Pool</p><p>Astral BattleCunning + Occult</p><p>CombatCunning + Combat Skill</p><p>Defusing BombIntellect or Composure + Technology</p><p>Social GalaPresence + Culture</p><p>Vehicle ChaseCunning + Pilot</p><p></p><p>System Variant</p><p>•D10 + Modifier equal to dice pool</p></blockquote><p></p>
[QUOTE="Graylion2018, post: 7580086, member: 6975563"] Here is the Storypath system by Onyx Path Publishing which I really enjoy. INITIATIVE In action-adventure round-by-round conflicts, the action can get pretty chaotic. Storypath uses an initiative system that’s a mix of traditional and collaborative means to make sure everyone gets their chance in the spotlight. At the start of the scene, you roll a dice pool of d10s with the skill and attribute your character is using to react to the situation. Each roll generates a turn slot for either a player or storyguide character, with the slots placed in order of which achieved the most successes — traits (and then storyguide’s preference) break the tie if there’s a draw. This is the initiative order. Focus or Spotlight The player character who achieved the most successes get the Focus first and acts, then chooses which of his teammates gets the focus next, out of those who have yet to act this round. And so on, with each player picking the next to go after his or her turn is finished. The storyguide does the same with their characters. This cycle continues every round until no characters or turns remain, at which point it resets and the player character whose turn was last picks the next player to start the next round. Nobody can take two turns in a single round. Characters can take two simple actions in a single turn, using a mixed action, but they don’t get multiple turns. Example Initiative Dice Pools Example SituationExample Dice Pool Astral BattleCunning + Occult CombatCunning + Combat Skill Defusing BombIntellect or Composure + Technology Social GalaPresence + Culture Vehicle ChaseCunning + Pilot System Variant •D10 + Modifier equal to dice pool [/QUOTE]
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