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<blockquote data-quote="Lanefan" data-source="post: 7580888" data-attributes="member: 29398"><p>Problem is, starting with 3e that's how the game has worked by RAW: one person does their entire round's worth of stuff, then another, then another. Movement is almost like a mini-teleport, there's no consideration given for the time it takes and where you might be when something else happens (e.g. did you just run into that lightning bolt or not).</p><p></p><p>No, unrealistic in that I can't change my action to reflect things that happen between the time I declared it and the time I would do it.</p><p></p><p>I'm running a 1e variant, and 1e had casting times (which serve as a wonderful rein-in to casters, as it gives more of a chance for interruption). Movement can also take time depending how far you want to go, particularly in 5e where rounds are just a few seconds long.</p><p></p><p>Segments, of which there's 6 to a round because we use d6 initiative. Were I running 5e there'd be 20 to a round (because init is rolled on a d20).</p><p></p><p>So, in my version of 5e a 3rd-level spell might take 6 segments to cast - your init is 14 so that's when you'd start, resolving on 8 if you hadn't been interrupted. Oh, and init would be rerolled every round (which means I'd use a smaller die, for sure!).</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7580888, member: 29398"] Problem is, starting with 3e that's how the game has worked by RAW: one person does their entire round's worth of stuff, then another, then another. Movement is almost like a mini-teleport, there's no consideration given for the time it takes and where you might be when something else happens (e.g. did you just run into that lightning bolt or not). No, unrealistic in that I can't change my action to reflect things that happen between the time I declared it and the time I would do it. I'm running a 1e variant, and 1e had casting times (which serve as a wonderful rein-in to casters, as it gives more of a chance for interruption). Movement can also take time depending how far you want to go, particularly in 5e where rounds are just a few seconds long. Segments, of which there's 6 to a round because we use d6 initiative. Were I running 5e there'd be 20 to a round (because init is rolled on a d20). So, in my version of 5e a 3rd-level spell might take 6 segments to cast - your init is 14 so that's when you'd start, resolving on 8 if you hadn't been interrupted. Oh, and init would be rerolled every round (which means I'd use a smaller die, for sure!). [/QUOTE]
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