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I Do Declare! Do you? (POLL)
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<blockquote data-quote="Blue" data-source="post: 7582303" data-attributes="member: 20564"><p>Agreed to a point. Even something generic like "I'm going to move and attack a goblin" can be pretty loose when there's lots of goblins, but restraining when there is only one and monsters of other types. Yet once you get to the non-rigidness of "I'm going to move if needed and attack a foe", you've diluted it down to the point that there is little reason to declare.</p><p></p><p>Back in AD&D when we declared I have seen characters lose actions. Enough that I played more ranged characters (archers or casters) who were less likely to do so until the DM house ruled re-purposing missed actions at the end of initiative.</p><p></p><p>But I do agree with your basic intent - if you are going to be declaring, allow and encourage general instead of highly specific declarations to avoid lost actions which lead to having players bored for long stretches of time.</p></blockquote><p></p>
[QUOTE="Blue, post: 7582303, member: 20564"] Agreed to a point. Even something generic like "I'm going to move and attack a goblin" can be pretty loose when there's lots of goblins, but restraining when there is only one and monsters of other types. Yet once you get to the non-rigidness of "I'm going to move if needed and attack a foe", you've diluted it down to the point that there is little reason to declare. Back in AD&D when we declared I have seen characters lose actions. Enough that I played more ranged characters (archers or casters) who were less likely to do so until the DM house ruled re-purposing missed actions at the end of initiative. But I do agree with your basic intent - if you are going to be declaring, allow and encourage general instead of highly specific declarations to avoid lost actions which lead to having players bored for long stretches of time. [/QUOTE]
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