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I Do Declare! Do you? (POLL)
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<blockquote data-quote="Harzel" data-source="post: 7883784" data-attributes="member: 6857506"><p>Sure, that's a fine visualization, but it is just not what is modeled by the way most people play I-go-you-go initiative-based combat. The most frequent difference is in the decision making. Most folks playing I-go-you-go base their decision about what to do on the state that results from resolution of all actions earlier in the initiative order. Possibly you could choose to chalk that up to an astonishing prescience. But then there is the occasional case of actions that would have been physically impossible to even initiate, but for the effects of earlier actions. So maybe they were doing <em>something</em> during the first part of the round, but it certainly wasn't what ended up constituting their action(s). And they have to do it <em>really fast</em>, 'cause the next creature to go is allowed to do things dependent on the end state that their action creates.</p><p></p><p>The fiction that you are suggesting is most straightforwardly modeled by everyone declaring what they are doing at the beginning of the round and then those actions being resolved in initiative order, possibly with some sort of escape hatch for changing your declaration based on other stuff happening before you get an opening. IMX, the biggest problem with this is that players have been conditioned by the vast majority of games to expect declaration and resolution to occur together, and they can get confused about where we are in the play process. Another problem is designing the escape hatch for changing your mind.</p><p></p><p>(And for those of you who take offense, sorry for the thread necro, but I just started thinking about this stuff again.)</p></blockquote><p></p>
[QUOTE="Harzel, post: 7883784, member: 6857506"] Sure, that's a fine visualization, but it is just not what is modeled by the way most people play I-go-you-go initiative-based combat. The most frequent difference is in the decision making. Most folks playing I-go-you-go base their decision about what to do on the state that results from resolution of all actions earlier in the initiative order. Possibly you could choose to chalk that up to an astonishing prescience. But then there is the occasional case of actions that would have been physically impossible to even initiate, but for the effects of earlier actions. So maybe they were doing [I]something[/I] during the first part of the round, but it certainly wasn't what ended up constituting their action(s). And they have to do it [I]really fast[/I], 'cause the next creature to go is allowed to do things dependent on the end state that their action creates. The fiction that you are suggesting is most straightforwardly modeled by everyone declaring what they are doing at the beginning of the round and then those actions being resolved in initiative order, possibly with some sort of escape hatch for changing your declaration based on other stuff happening before you get an opening. IMX, the biggest problem with this is that players have been conditioned by the vast majority of games to expect declaration and resolution to occur together, and they can get confused about where we are in the play process. Another problem is designing the escape hatch for changing your mind. (And for those of you who take offense, sorry for the thread necro, but I just started thinking about this stuff again.) [/QUOTE]
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