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I Do Declare! Do you? (POLL)
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<blockquote data-quote="Lanefan" data-source="post: 7884438" data-attributes="member: 29398"><p>Not at all.</p><p></p><p>Declaration, the way I'd like to see it done, would only lock you into a general action as noted in examples above; but it would determine what you had in hand ready to use (spell components, or a melee weapon, or a bow, or a potion, etc.) and to change this would cost you your action...or, more accurately, would become your action when your init. came around.</p><p> </p><p>Oddly enough, pre-declaration makes far more sense in 3e-4e-5e than it does in 1e; simply because the rounds are so short (just a few seconds, as opposed to a minute in RAW 1e) there's not enough time to change what you're holding anyway unless that's all you do for the round.</p><p></p><p>I'm not a fan of the type of declaration that commits you to attacking the third goblin on the right even if that goblin is dead or fled long before your turn comes up; that's the sort of thing that leads to the many quite-valid objections seen in this thread. But I do like the idea of a bit of pre-commitment in a general sense, if only to avoid a character changing what's in its hands three times before finally doing something, all within the same round.</p><p></p><p>I'm also not in any way a fan of cyclic initiative nor a host of other aspects of how 3e-4e-5e do initiative, but that's a different topic. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 7884438, member: 29398"] Not at all. Declaration, the way I'd like to see it done, would only lock you into a general action as noted in examples above; but it would determine what you had in hand ready to use (spell components, or a melee weapon, or a bow, or a potion, etc.) and to change this would cost you your action...or, more accurately, would become your action when your init. came around. Oddly enough, pre-declaration makes far more sense in 3e-4e-5e than it does in 1e; simply because the rounds are so short (just a few seconds, as opposed to a minute in RAW 1e) there's not enough time to change what you're holding anyway unless that's all you do for the round. I'm not a fan of the type of declaration that commits you to attacking the third goblin on the right even if that goblin is dead or fled long before your turn comes up; that's the sort of thing that leads to the many quite-valid objections seen in this thread. But I do like the idea of a bit of pre-commitment in a general sense, if only to avoid a character changing what's in its hands three times before finally doing something, all within the same round. I'm also not in any way a fan of cyclic initiative nor a host of other aspects of how 3e-4e-5e do initiative, but that's a different topic. :) [/QUOTE]
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