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General Tabletop Discussion
*Dungeons & Dragons
I don’t really care what rules the players use.
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<blockquote data-quote="Distracted DM" data-source="post: 9342420" data-attributes="member: 6894926"><p>OK so your type of game rewards high system-mastery. If player 1 knows that there's a fireball spell that does 2d6 more damage than another fireball, but player 2 brings in the lower damage fireball, I assume you'd allow player 2 to switch to the higher damage fireball.</p><p>If player 3 takes two feats from two different books that let them take up to a -10 penalty to hit, but add up to +20 to damage with each attack, and they have features that let them roll 3 dice and take the highest to hit- no issue? Or are these the instances where you'll start scrutinizing, the people that have high system mastery?</p><p></p><p>Edit: This isn't a combative question btw, I just try to understand tables how "anything goes" with dozens of books/sources work without the GM bogging down combat by having to throw more and more difficult/complex monsters to handle their power- and then there are the other players at the table that aren't looking for the best options and just pick "whatever," who are getting toasted by the higher difficulty enemies being brought to bear vs. the powerful characters.</p></blockquote><p></p>
[QUOTE="Distracted DM, post: 9342420, member: 6894926"] OK so your type of game rewards high system-mastery. If player 1 knows that there's a fireball spell that does 2d6 more damage than another fireball, but player 2 brings in the lower damage fireball, I assume you'd allow player 2 to switch to the higher damage fireball. If player 3 takes two feats from two different books that let them take up to a -10 penalty to hit, but add up to +20 to damage with each attack, and they have features that let them roll 3 dice and take the highest to hit- no issue? Or are these the instances where you'll start scrutinizing, the people that have high system mastery? Edit: This isn't a combative question btw, I just try to understand tables how "anything goes" with dozens of books/sources work without the GM bogging down combat by having to throw more and more difficult/complex monsters to handle their power- and then there are the other players at the table that aren't looking for the best options and just pick "whatever," who are getting toasted by the higher difficulty enemies being brought to bear vs. the powerful characters. [/QUOTE]
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