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I don’t really care what rules the players use.
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<blockquote data-quote="Distracted DM" data-source="post: 9343948" data-attributes="member: 6894926"><p>Mechanical consistency can affect setting consistency- I've had to grapple with this a bit when we switched to A5E and the mountain dwarf culture provided fire resistance because they spend their lives around forges. Are mountain dwarves now all fire resistant when they weren't previously? Does being a smith make you fire resistant? </p><p>Personally I reasoned this out by saying that character origins solely affect <em>player characters,</em> not NPCs etc. </p><p>Sometimes new things like this can be be inspirational and help evolve a setting, "huh you know maybe smiths SHOULD have fire resistance," but in this instance I had to come up with a compromise between mechanics and setting that sat comfortably in my head.</p><p></p><p>It <strong>did</strong> help me understand why between some D&D edition changes there was some kind of apocalypse that changed how the world/magic/etc worked- in fact I adopted that idea to my setting. Different ages of history use different game systems <img class="smilie smilie--emoji" alt="😂" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f602.png" title="Face with tears of joy :joy:" data-shortname=":joy:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="Distracted DM, post: 9343948, member: 6894926"] Mechanical consistency can affect setting consistency- I've had to grapple with this a bit when we switched to A5E and the mountain dwarf culture provided fire resistance because they spend their lives around forges. Are mountain dwarves now all fire resistant when they weren't previously? Does being a smith make you fire resistant? Personally I reasoned this out by saying that character origins solely affect [I]player characters,[/I] not NPCs etc. Sometimes new things like this can be be inspirational and help evolve a setting, "huh you know maybe smiths SHOULD have fire resistance," but in this instance I had to come up with a compromise between mechanics and setting that sat comfortably in my head. It [B]did[/B] help me understand why between some D&D edition changes there was some kind of apocalypse that changed how the world/magic/etc worked- in fact I adopted that idea to my setting. Different ages of history use different game systems 😂 [/QUOTE]
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