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General Tabletop Discussion
*Dungeons & Dragons
I don't actually get the opposition for the warlord... or rather the opposition to the concept.
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<blockquote data-quote="Tony Vargas" data-source="post: 6732773" data-attributes="member: 996"><p>Say, theoretically, you were against Divine Healing. You wouldn't have to ban the Cleric, just the specific cleric spells that healed. So, as long as the Warlord is not substantially less flexible and customizable than existing support classes, it's a non-issue. </p><p></p><p>Those aren't exactly contrary goals. The 4e Warlord was modestly customizable, and could be used to make the 'lazy' fan-build as will as the half-dozen official builds. 4e worked within much tighter design parameters, so a 5e version could easily embrace all that, and more. Again, no problem. In fact, a great deal of opportunity, as there is vast, under-utilized design space available for martial characters (which, currently, are all DPR-focused).</p><p></p><p>This is nonsense on two levels. 1) 5e is built on the idea of DM Empowerment, it gives many optional rules, from Feats & MCing right in the PH, to multiple modules in the DMG, plus that free supplement, plus UA - and which module or optional rules are available is entirely in the DM's domain. 2) If you don't like saying no to /a/ player, where do you get off trying to say 'no' to /every/ player? That's like trying to dictate to everyone how they play the game. It's contrary to the spirit in which 5e was conceived and has no place in a 5e discussion. </p><p></p><p>You have no idea how many people constitute a 'LOT,' and have no statistics to back that up. At best, you've made a fallacious appeal to (un)popularlity, at worst, again, you're trying to dictate to everyone how they play the game.</p><p></p><p>Actually, banning the class, or even banning the specific abilities you find objectionable /does/ change that for your campaign, which is the only campaign you have any business making that kind of decision for. Again, you presume the right to dictate to everyone how they play the game. </p><p></p><p>There are already 'boss monsters.'</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6732773, member: 996"] Say, theoretically, you were against Divine Healing. You wouldn't have to ban the Cleric, just the specific cleric spells that healed. So, as long as the Warlord is not substantially less flexible and customizable than existing support classes, it's a non-issue. Those aren't exactly contrary goals. The 4e Warlord was modestly customizable, and could be used to make the 'lazy' fan-build as will as the half-dozen official builds. 4e worked within much tighter design parameters, so a 5e version could easily embrace all that, and more. Again, no problem. In fact, a great deal of opportunity, as there is vast, under-utilized design space available for martial characters (which, currently, are all DPR-focused). This is nonsense on two levels. 1) 5e is built on the idea of DM Empowerment, it gives many optional rules, from Feats & MCing right in the PH, to multiple modules in the DMG, plus that free supplement, plus UA - and which module or optional rules are available is entirely in the DM's domain. 2) If you don't like saying no to /a/ player, where do you get off trying to say 'no' to /every/ player? That's like trying to dictate to everyone how they play the game. It's contrary to the spirit in which 5e was conceived and has no place in a 5e discussion. You have no idea how many people constitute a 'LOT,' and have no statistics to back that up. At best, you've made a fallacious appeal to (un)popularlity, at worst, again, you're trying to dictate to everyone how they play the game. Actually, banning the class, or even banning the specific abilities you find objectionable /does/ change that for your campaign, which is the only campaign you have any business making that kind of decision for. Again, you presume the right to dictate to everyone how they play the game. There are already 'boss monsters.' [/QUOTE]
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Community
General Tabletop Discussion
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I don't actually get the opposition for the warlord... or rather the opposition to the concept.
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