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I don't actually get the opposition for the warlord... or rather the opposition to the concept.
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<blockquote data-quote="Tony Vargas" data-source="post: 6733006" data-attributes="member: 996"><p>I suppose you could nitpick the same about 'martial' and deny there being any 'martial healing' to have an issue about. </p><p></p><p>You ban the specific spells that heal, you're done. The monsters still exist, they just don't have those spells anymore. </p><p></p><p>If that were true, you'd've already given up on 5e because Second Wind is 'martial healing.' </p><p></p><p>It's not going in the PH, so that PH1-only restriction presumably no longer need apply.</p><p></p><p></p><p>The game /must/ do that to give any choices at all. By your logic, Feats shouldn't exist, because someone not wanting to use that option might have to say 'no.' That's absurd. </p><p></p><p>Besides, the alternative your present is to /say no to everyone/. </p><p></p><p></p><p>No. 5e is D&D for everybody who ever loved D&D, not D&D for some imagined majority that coincidentally always agrees with you.</p><p></p><p></p><p></p><p>There's no non-functional mechanics in the Warlord. Your objections to the mechanic are what don't work. The 'XOMG, you're forcing me to use something other than all-meat-hps' objection is already demolished by 5e by the mere existence of Second Wind, HD, death saves and overnight healing. </p><p></p><p>No, you can't, because you're not informed. </p><p></p><p>Most players play more than just their favorite classes. Also, that is an argument for "no new classes ever," which is absurd.</p><p></p><p>While EN polls are largely worthless, but, even so that - and this forum - illustrate that interest in the Warlord is very real. Objection to it is irrelevant, since those who don't want it need never use it. </p><p></p><p></p><p>Simple: it can provide a great deal of choice and flexibility.</p><p></p><p>That is, in fact, exactly what you are trying to do: no Warlord, for anyone playing 5e, ever. That's dictating to everyone how to play the game. </p><p></p><p>That in no way precludes adding to the game. 5e accomplishes that by Empowering the DM to use only those options he wishes to for his campaign. Even players have a degree of empowerment, as they can choose exactly what they want to play from what's available in the campaign, re-skin it, and choose to envision the narrative as they desire. </p><p></p><p>Anything added that you don't need, you don't use. Period. Don't like Monks? Don't play them. Want to run a campaign with no deities? Toss the Cleric & Paladin, no problem. Don't like Sleep, ban it. Psionics feels too much like sci-fi? Don't adopt it.</p><p></p><p>Again. Second Wind. 'Martial Healing' is already in. Monsters or NPC doing it could already exist. The cat's out of the bag. This objection is moot.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6733006, member: 996"] I suppose you could nitpick the same about 'martial' and deny there being any 'martial healing' to have an issue about. You ban the specific spells that heal, you're done. The monsters still exist, they just don't have those spells anymore. If that were true, you'd've already given up on 5e because Second Wind is 'martial healing.' It's not going in the PH, so that PH1-only restriction presumably no longer need apply. The game /must/ do that to give any choices at all. By your logic, Feats shouldn't exist, because someone not wanting to use that option might have to say 'no.' That's absurd. Besides, the alternative your present is to /say no to everyone/. No. 5e is D&D for everybody who ever loved D&D, not D&D for some imagined majority that coincidentally always agrees with you. There's no non-functional mechanics in the Warlord. Your objections to the mechanic are what don't work. The 'XOMG, you're forcing me to use something other than all-meat-hps' objection is already demolished by 5e by the mere existence of Second Wind, HD, death saves and overnight healing. No, you can't, because you're not informed. Most players play more than just their favorite classes. Also, that is an argument for "no new classes ever," which is absurd. While EN polls are largely worthless, but, even so that - and this forum - illustrate that interest in the Warlord is very real. Objection to it is irrelevant, since those who don't want it need never use it. Simple: it can provide a great deal of choice and flexibility. That is, in fact, exactly what you are trying to do: no Warlord, for anyone playing 5e, ever. That's dictating to everyone how to play the game. That in no way precludes adding to the game. 5e accomplishes that by Empowering the DM to use only those options he wishes to for his campaign. Even players have a degree of empowerment, as they can choose exactly what they want to play from what's available in the campaign, re-skin it, and choose to envision the narrative as they desire. Anything added that you don't need, you don't use. Period. Don't like Monks? Don't play them. Want to run a campaign with no deities? Toss the Cleric & Paladin, no problem. Don't like Sleep, ban it. Psionics feels too much like sci-fi? Don't adopt it. Again. Second Wind. 'Martial Healing' is already in. Monsters or NPC doing it could already exist. The cat's out of the bag. This objection is moot. [/QUOTE]
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I don't actually get the opposition for the warlord... or rather the opposition to the concept.
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