Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
I don't actually get the opposition for the warlord... or rather the opposition to the concept.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 6733961" data-attributes="member: 6790260"><p>Alright. I'll grant you "impossible" may be hyperbolic. But given that my character <em>literally died</em> tonight, facing what was supposed to be an at-level encounter, and only survived because (a) my fellow-players were very kind and (b) my DM was <em>extremely</em>, changing-the-game lenient, convinces me that a lack of REAL healing is a (literal) death sentence. Even when most of the people in our party have +1 or +2 Con mods, it takes just two normal hits for <em>any</em> of us to go down. Are you really suggesting that people are going to be able to hand out enough THP to <em>double</em> the pools available to their allies? And that they'll be able to do it often enough, regularly enough, that even when the party is at (say) half-to-2/3 resources, a fight can break out and it won't leave most of the party lying on the floor, unable to roll HD because they're at 0 HP and can't get up for 1d4 hours?</p><p></p><p>After level 4ish, I can see it. Damage dice and number of attacks <em>generally</em> don't scale fast enough to make it a serious issue at that point--HD being generally as large as, or larger than, weapon dice. But at level 2 or 3, when characters are in the mid-teens for HP <em>if they're beefy</em>? A single crit can put someone on the ground. (God knows I've seen it happen multiple times already, and I've only played four sessions.) Two or three perfectly normal hits can do it. And when this can happen to multiple people in a single round...what can THP do about that, unless they're so massive that levels 1-3 become a cakewalk <em>and thus you've made the class overpowered</em>?</p><p></p><p></p><p></p><p>No, that's exactly what I'm talking about. You <em>cannot</em> take a short rest while at 0 HP--you can't do anything at all, because you are Incapacitated. Thus, if *any* character is knocked unconscious for any reason, in a party that doesn't have the ability to restore HP, the whole group must wait 1d4 hours before that character can take actions again, and can thus spend HD.</p><p></p><p></p><p></p><p>This is exactly what I was talking about, except worse, because at least you have <em>a</em> person who can get people back, whether in or out of fights. A Warlord that absolutely cannot restore any HP except by Hit Dice is a warlord that cannot do anything about an unconscious ally until they've completed the 1d4 hours of unconsciousness, and then taking <em>another</em> hour for a short rest.</p><p></p><p></p><p></p><p>Because you are speaking of a silent majority whom you have had no contact with. I am speaking only and specifically of people <em>on this forum</em>, who have directly spoken on the subject. The data is the posts available. Conveniently, the vast majority of them have been collected in this temporary subforum for you to peruse at your leisure.</p><p></p><p></p><p></p><p>Mike Mearls: "<a href="https://twitter.com/mikemearls/status/372506174202998785" target="_blank">The fighter warlord is martial and includes healing - we assume that if you want that in your campaign, you're cool with that.</a>" I'll note, as I said earlier, that this was from relatively late in the playtest, August 27, 2013--but the lead developer was 100% okay with providing an option that people could decide if they wanted it in their campaigns or not.</p><p></p><p> </p><p></p><p>Well, I fundamentally disagree that including <em>modest</em> healing--I don't think it needs to be even 50% what a baseline Cleric can do, e.g. one who spends a meaningful portion of slots on it--"drives out" the other options. <em>Some</em> amount of HP restoration is necessary to avert the "waiting [highest 1 of Nd4]+1 hours after every fight, where N is the number of characters knocked unconscious in that fight" problem. THP cannot guarantee that won't happen. I would know. I was on the receiving end of 3 attack rolls per round tonight--from a so-called CR 2 opponent (with, I might add, 65 <em>average</em> HP). This modest healing can be <em>in addition to</em> all sorts of other things, which could include both baked-in features and flexible/<em>à la carte</em> options as well.</p><p></p><p></p><p></p><p>I'll give the response so glibly given by others, when I complained about just this problem during the playtest: "The first few levels go by quickly--if you want to have ALL the stuff you like, start at a higher level!"</p><p></p><p>My concerns at this point have nothing to do with 4e, and everything to do with my experience of 5e combat as being a <em>complete meatgrinder</em>. We have had exactly one combat thus far that didn't knock at least one person unconscious, in five sessions. What can a Warlord do about that? Can THP <em>actually</em> solve this problem, without being horribly broken, which people claim to want to <em>avoid</em> by not allowing healing on Warlords?</p><p></p><p></p><p></p><p>The problem you're facing here is that Warlord fans have already made substantial sacrifices. The class will never be core. Never, ever, ever. It cannot ever be included in the PHB--that is an open and shut case. Add to that other very meaningful compromises--the "open interpretation" compromise, the frequent offers of stuff like "put a disclaimer on it advising that it's not for all campaigns and may not be allowed by all official AL DMs"--and this starts to sound more like "give up <em>everything</em>, again, because the side that already got everything it wanted up to this point still isn't satisfied."</p><p></p><p>I agree that compromises are a good thing. But the reality of 5e low-level combat is simple: meatgrinder. You face a combat even 1 CR above APL, and you're in for a <em>world</em> of hurt. You face such a combat when you're already low on resources? You're gonna have people die. (I would know. Again, my Bard <em>should have</em>, and only extreme DM lenience and group-member kindness changed that.) What can the absolutely, dogmatically, eternally "healing"-free Warlord do about that?</p><p></p><p></p><p></p><p>Martial healing doesn't <em>make</em> HP be defined that way. That's an oft-repeated sentiment, but it doesn't bear out. It makes <em>some</em> HP be that way--in other words, <em>it's actually possible for HP to be inspiration again</em>. Otherwise, ALL HP *cannot* be Inspiration. They can only come from magic or poultices. How is *that* a compromise?</p><p></p><p></p><p></p><p>And each time those things come up, you, as DM, can choose not to use them. You don't need to have absolute omniscience, you don't need to foresee every single appearance decades before they happen. If a thing appears, you--in your preparations before the session, because 5e <em>requires</em> DM involvement, due to its DM Empowerment! after all--decide whether or not to use it as it is, ignore it, call it a form of magic, or whatever else. Just like what will 100% guaranteed happen with <em>psionic</em> abilities, even though those are already officially going to exist.</p><p></p><p></p><p></p><p>It may be ever-so-slightly easier on you as the DM. It's vastly--I would argue <em>infinitely</em>--harder for the player. Because, at least in my experience, convincing a DM to do something that isn't in the book? Almost impossible if they have even the <em>slightest</em> resistance--which can simply be "why is that necessary?" You, as the DM, already need to vet and review basically all monsters <em>anyway</em>, because the CR system fundamentally depends on you fixing its wobbles. Players, on the other hand, are at the mercy of their DMs for getting the kinds of changes you advocate--and that mercy, IME, is both rare and thin.</p><p></p><p></p><p></p><p>An <strong>optional</strong> class messes with modularity? What even does "modularity" mean anymore?</p><p></p><p></p><p></p><p>It's official, and it's the best data we've got. It's not perfect, to be sure, but it's <em>something.</em> Your appeals to a silent majority contain no data <em>at all</em>, flawed or otherwise.</p><p></p><p></p><p></p><p>And you have acquired WotC's data about them how, exactly? Less glibly, yes, there were way more people who participated--at one point or another--in the playtest. Some dropped out early, some came in late, some participated intermittently, some merely downloaded and never played, etc. But you have <em>no ability whatsoever</em> to meaningfully talk about the opinions of that 200,000-person group. We can, however, meaningfully discuss the ~6800 people who voted on that WotC poll. And since someone *else* brought up the "it couldn't even graze 5%" rule, it's not even like I'm the one who entered this data into the discussion in the first place!</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6733961, member: 6790260"] Alright. I'll grant you "impossible" may be hyperbolic. But given that my character [I]literally died[/I] tonight, facing what was supposed to be an at-level encounter, and only survived because (a) my fellow-players were very kind and (b) my DM was [I]extremely[/I], changing-the-game lenient, convinces me that a lack of REAL healing is a (literal) death sentence. Even when most of the people in our party have +1 or +2 Con mods, it takes just two normal hits for [I]any[/I] of us to go down. Are you really suggesting that people are going to be able to hand out enough THP to [I]double[/I] the pools available to their allies? And that they'll be able to do it often enough, regularly enough, that even when the party is at (say) half-to-2/3 resources, a fight can break out and it won't leave most of the party lying on the floor, unable to roll HD because they're at 0 HP and can't get up for 1d4 hours? After level 4ish, I can see it. Damage dice and number of attacks [I]generally[/I] don't scale fast enough to make it a serious issue at that point--HD being generally as large as, or larger than, weapon dice. But at level 2 or 3, when characters are in the mid-teens for HP [I]if they're beefy[/I]? A single crit can put someone on the ground. (God knows I've seen it happen multiple times already, and I've only played four sessions.) Two or three perfectly normal hits can do it. And when this can happen to multiple people in a single round...what can THP do about that, unless they're so massive that levels 1-3 become a cakewalk [I]and thus you've made the class overpowered[/I]? No, that's exactly what I'm talking about. You [I]cannot[/I] take a short rest while at 0 HP--you can't do anything at all, because you are Incapacitated. Thus, if *any* character is knocked unconscious for any reason, in a party that doesn't have the ability to restore HP, the whole group must wait 1d4 hours before that character can take actions again, and can thus spend HD. This is exactly what I was talking about, except worse, because at least you have [I]a[/I] person who can get people back, whether in or out of fights. A Warlord that absolutely cannot restore any HP except by Hit Dice is a warlord that cannot do anything about an unconscious ally until they've completed the 1d4 hours of unconsciousness, and then taking [I]another[/I] hour for a short rest. Because you are speaking of a silent majority whom you have had no contact with. I am speaking only and specifically of people [I]on this forum[/I], who have directly spoken on the subject. The data is the posts available. Conveniently, the vast majority of them have been collected in this temporary subforum for you to peruse at your leisure. Mike Mearls: "[URL="https://twitter.com/mikemearls/status/372506174202998785"]The fighter warlord is martial and includes healing - we assume that if you want that in your campaign, you're cool with that.[/URL]" I'll note, as I said earlier, that this was from relatively late in the playtest, August 27, 2013--but the lead developer was 100% okay with providing an option that people could decide if they wanted it in their campaigns or not. Well, I fundamentally disagree that including [I]modest[/I] healing--I don't think it needs to be even 50% what a baseline Cleric can do, e.g. one who spends a meaningful portion of slots on it--"drives out" the other options. [I]Some[/I] amount of HP restoration is necessary to avert the "waiting [highest 1 of Nd4]+1 hours after every fight, where N is the number of characters knocked unconscious in that fight" problem. THP cannot guarantee that won't happen. I would know. I was on the receiving end of 3 attack rolls per round tonight--from a so-called CR 2 opponent (with, I might add, 65 [I]average[/I] HP). This modest healing can be [I]in addition to[/I] all sorts of other things, which could include both baked-in features and flexible/[I]à la carte[/I] options as well. I'll give the response so glibly given by others, when I complained about just this problem during the playtest: "The first few levels go by quickly--if you want to have ALL the stuff you like, start at a higher level!" My concerns at this point have nothing to do with 4e, and everything to do with my experience of 5e combat as being a [I]complete meatgrinder[/I]. We have had exactly one combat thus far that didn't knock at least one person unconscious, in five sessions. What can a Warlord do about that? Can THP [I]actually[/I] solve this problem, without being horribly broken, which people claim to want to [I]avoid[/I] by not allowing healing on Warlords? The problem you're facing here is that Warlord fans have already made substantial sacrifices. The class will never be core. Never, ever, ever. It cannot ever be included in the PHB--that is an open and shut case. Add to that other very meaningful compromises--the "open interpretation" compromise, the frequent offers of stuff like "put a disclaimer on it advising that it's not for all campaigns and may not be allowed by all official AL DMs"--and this starts to sound more like "give up [I]everything[/I], again, because the side that already got everything it wanted up to this point still isn't satisfied." I agree that compromises are a good thing. But the reality of 5e low-level combat is simple: meatgrinder. You face a combat even 1 CR above APL, and you're in for a [I]world[/I] of hurt. You face such a combat when you're already low on resources? You're gonna have people die. (I would know. Again, my Bard [I]should have[/I], and only extreme DM lenience and group-member kindness changed that.) What can the absolutely, dogmatically, eternally "healing"-free Warlord do about that? Martial healing doesn't [I]make[/I] HP be defined that way. That's an oft-repeated sentiment, but it doesn't bear out. It makes [I]some[/I] HP be that way--in other words, [I]it's actually possible for HP to be inspiration again[/I]. Otherwise, ALL HP *cannot* be Inspiration. They can only come from magic or poultices. How is *that* a compromise? And each time those things come up, you, as DM, can choose not to use them. You don't need to have absolute omniscience, you don't need to foresee every single appearance decades before they happen. If a thing appears, you--in your preparations before the session, because 5e [I]requires[/I] DM involvement, due to its DM Empowerment! after all--decide whether or not to use it as it is, ignore it, call it a form of magic, or whatever else. Just like what will 100% guaranteed happen with [I]psionic[/I] abilities, even though those are already officially going to exist. It may be ever-so-slightly easier on you as the DM. It's vastly--I would argue [I]infinitely[/I]--harder for the player. Because, at least in my experience, convincing a DM to do something that isn't in the book? Almost impossible if they have even the [I]slightest[/I] resistance--which can simply be "why is that necessary?" You, as the DM, already need to vet and review basically all monsters [I]anyway[/I], because the CR system fundamentally depends on you fixing its wobbles. Players, on the other hand, are at the mercy of their DMs for getting the kinds of changes you advocate--and that mercy, IME, is both rare and thin. An [B]optional[/B] class messes with modularity? What even does "modularity" mean anymore? It's official, and it's the best data we've got. It's not perfect, to be sure, but it's [I]something.[/I] Your appeals to a silent majority contain no data [I]at all[/I], flawed or otherwise. And you have acquired WotC's data about them how, exactly? Less glibly, yes, there were way more people who participated--at one point or another--in the playtest. Some dropped out early, some came in late, some participated intermittently, some merely downloaded and never played, etc. But you have [I]no ability whatsoever[/I] to meaningfully talk about the opinions of that 200,000-person group. We can, however, meaningfully discuss the ~6800 people who voted on that WotC poll. And since someone *else* brought up the "it couldn't even graze 5%" rule, it's not even like I'm the one who entered this data into the discussion in the first place! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
I don't actually get the opposition for the warlord... or rather the opposition to the concept.
Top