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General Tabletop Discussion
*Dungeons & Dragons
I don't actually get the opposition for the warlord... or rather the opposition to the concept.
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<blockquote data-quote="jayoungr" data-source="post: 6734682" data-attributes="member: 6702445"><p>Spitballing here...on the question of granting temporary hit points versus restoring hit points like a magical healer, what if <em>both</em> were in the default class as mutually exclusive options? The description might say something like...</p><p></p><p><strong>Class feature:</strong> healing. The warlord enables allies to press on in situations that might otherwise overwhelm them, making them able to withstand more damage. Choose one of the variants below.</p><p><strong>Variant: Bolstering through Inspiration.</strong> The warlord grants temporary hit points to allies. <em>(Maybe add something about how this is more appropriate for "gritty" campaigns because the warlord cannot rouse unconscious allies during combat?)</em></p><p><strong>Variant: Restoring through Inspiration.</strong> The warlord restores hit points to allies. <em>(Maybe add something about how this is more appropriate for "heroic" campaigns?)</em></p><p></p><p>Would that work as a compromise? It's modular--there are two modules that plug into the "warlord healing" socket, each one giving a different flavor to the class and fitting a slightly different campaign style. And neither one is the official default, leavings DMs free to specify one or both for their game settings. The details of what they can do might need to be tweaked (perhaps giving the Bolstering warlord something to make up for not being able to bring an ally to consciousness during combat), but if the mechanical details can be adjusted to everyone's satisfaction, would this work as a conceptual approach?</p></blockquote><p></p>
[QUOTE="jayoungr, post: 6734682, member: 6702445"] Spitballing here...on the question of granting temporary hit points versus restoring hit points like a magical healer, what if [I]both[/I] were in the default class as mutually exclusive options? The description might say something like... [B]Class feature:[/B] healing. The warlord enables allies to press on in situations that might otherwise overwhelm them, making them able to withstand more damage. Choose one of the variants below. [B]Variant: Bolstering through Inspiration.[/B] The warlord grants temporary hit points to allies. [I](Maybe add something about how this is more appropriate for "gritty" campaigns because the warlord cannot rouse unconscious allies during combat?)[/I] [B]Variant: Restoring through Inspiration.[/B] The warlord restores hit points to allies. [I](Maybe add something about how this is more appropriate for "heroic" campaigns?)[/I] Would that work as a compromise? It's modular--there are two modules that plug into the "warlord healing" socket, each one giving a different flavor to the class and fitting a slightly different campaign style. And neither one is the official default, leavings DMs free to specify one or both for their game settings. The details of what they can do might need to be tweaked (perhaps giving the Bolstering warlord something to make up for not being able to bring an ally to consciousness during combat), but if the mechanical details can be adjusted to everyone's satisfaction, would this work as a conceptual approach? [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
I don't actually get the opposition for the warlord... or rather the opposition to the concept.
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