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I don't actually get the opposition for the warlord... or rather the opposition to the concept.
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<blockquote data-quote="Tony Vargas" data-source="post: 6735166" data-attributes="member: 996"><p>That's a step in the right direction. What if the class feature were 'Inspiration' instead of the less-appropriate healing, and it could use up some resource (like, well, Inspiration), to achieve either of those things, or some others - offensive or defensive buffs, bonus saves, &c, maybe half a dozen initial options, with more unlocking as you leveled up? Then if you didn't want to 'heal,' you just wouldn't every choose any of them that restored hps. But, if you did want to, you wouldn't be locked out of any one other specific option as if you were some 2e specialist wizard with an opposed school (something 5e did away with), you'd just have made one choice, and still have some others left - you'll give something up in that sense of using up the choice. </p><p></p><p> While it's easy to make a Warlord-lite sub-class or psionic-whatever sub-class, that's not the same thing as doing justice to the concepts with /just/ a sub-class or even a series of them across several classes. A figher sub-class, like the Battlemaster, if it had 10x as many of the right kind of maneuvers instead of a few token attempts, might do for a Bravura Warlord: one that's supposed to be a personal-combat badass who mainly just leads by example. You could fairly easily make a modest psion out of a Sorcerer origin or even by just reskinning a GOO Warlock. But, that's just a token effort. There's a half-dozen distinct Warlord builds you left out, and about as many psionic classes spread out over 3 editions. That GOO Warlock isn't going to make much of a Psychic Warrior or Ardent, for instance. </p><p></p><p>Maybe you don't feel the need, because you just don't want the classes, themselves, but it's a very clear need. Trying to run Dark Sun by faking psionics with one sub-class just isn't going to cut it, for instance, and there's whole playstyles and player choices the Warlord opens up just by making a non-caster support class viable. </p><p></p><p>Well, the PrC genie (there may even be a Genie PrC <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> at some point) is out of the bottle - that's where the really crazy class bloat was in 3.5 - so that slippery slope is already pretty well greased as it is. I doubt trying to hold the line on a legitimate full class or two, like the Warlord (in a prior ed PH1, opens up playstyles 5e doesn't support yet, has 6-8 potential sub-classes) or Psionics (in the 1e PH1, in every edition in some form, including 7 or so distinct classes), is going to make a big difference. The slow pace of publication means bloat will happen slowly, and you can always stick to 'Core Only,' as AL seems to be more-or-less doing (Core + whatever came out this season, but not for long).</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6735166, member: 996"] That's a step in the right direction. What if the class feature were 'Inspiration' instead of the less-appropriate healing, and it could use up some resource (like, well, Inspiration), to achieve either of those things, or some others - offensive or defensive buffs, bonus saves, &c, maybe half a dozen initial options, with more unlocking as you leveled up? Then if you didn't want to 'heal,' you just wouldn't every choose any of them that restored hps. But, if you did want to, you wouldn't be locked out of any one other specific option as if you were some 2e specialist wizard with an opposed school (something 5e did away with), you'd just have made one choice, and still have some others left - you'll give something up in that sense of using up the choice. While it's easy to make a Warlord-lite sub-class or psionic-whatever sub-class, that's not the same thing as doing justice to the concepts with /just/ a sub-class or even a series of them across several classes. A figher sub-class, like the Battlemaster, if it had 10x as many of the right kind of maneuvers instead of a few token attempts, might do for a Bravura Warlord: one that's supposed to be a personal-combat badass who mainly just leads by example. You could fairly easily make a modest psion out of a Sorcerer origin or even by just reskinning a GOO Warlock. But, that's just a token effort. There's a half-dozen distinct Warlord builds you left out, and about as many psionic classes spread out over 3 editions. That GOO Warlock isn't going to make much of a Psychic Warrior or Ardent, for instance. Maybe you don't feel the need, because you just don't want the classes, themselves, but it's a very clear need. Trying to run Dark Sun by faking psionics with one sub-class just isn't going to cut it, for instance, and there's whole playstyles and player choices the Warlord opens up just by making a non-caster support class viable. Well, the PrC genie (there may even be a Genie PrC ;) at some point) is out of the bottle - that's where the really crazy class bloat was in 3.5 - so that slippery slope is already pretty well greased as it is. I doubt trying to hold the line on a legitimate full class or two, like the Warlord (in a prior ed PH1, opens up playstyles 5e doesn't support yet, has 6-8 potential sub-classes) or Psionics (in the 1e PH1, in every edition in some form, including 7 or so distinct classes), is going to make a big difference. The slow pace of publication means bloat will happen slowly, and you can always stick to 'Core Only,' as AL seems to be more-or-less doing (Core + whatever came out this season, but not for long). [/QUOTE]
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I don't actually get the opposition for the warlord... or rather the opposition to the concept.
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