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General Tabletop Discussion
*Dungeons & Dragons
I don't actually get the opposition for the warlord... or rather the opposition to the concept.
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<blockquote data-quote="Jester David" data-source="post: 6735318" data-attributes="member: 37579"><p>I could say the same thing about cold damage and fire damage. Pain from severe cold is effectively the same thing as a burn. It's just verbiage.</p><p>But the presentation matters. The narrative matters. That's why it's an RPG.</p><p></p><p>And its not just verbage as there is a mechanical difference. Temporary hit points expire. The adrenaline wears off. You cease to be inspired. Your injuries catch up and you need a rest. </p><p>Actual restoration is curing wounds. Healing. (To some extent.)</p><p></p><p>This response just feels like moving the goalpost. The complaint regarding warlords granting temp HP has long been "but that doesn't get fallen PCs up." I propose a compromise where temp HP let's PCs get up and suddenly, the complaint over why temp HP doesn't work shifts and changes completely. </p><p></p><p>Which is a pretty good example of why we should never have a warlord: because there no room for compromise or a middle ground, because nothing is good enough to be acceptable.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6735318, member: 37579"] I could say the same thing about cold damage and fire damage. Pain from severe cold is effectively the same thing as a burn. It's just verbiage. But the presentation matters. The narrative matters. That's why it's an RPG. And its not just verbage as there is a mechanical difference. Temporary hit points expire. The adrenaline wears off. You cease to be inspired. Your injuries catch up and you need a rest. Actual restoration is curing wounds. Healing. (To some extent.) This response just feels like moving the goalpost. The complaint regarding warlords granting temp HP has long been "but that doesn't get fallen PCs up." I propose a compromise where temp HP let's PCs get up and suddenly, the complaint over why temp HP doesn't work shifts and changes completely. Which is a pretty good example of why we should never have a warlord: because there no room for compromise or a middle ground, because nothing is good enough to be acceptable. [/QUOTE]
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Community
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*Dungeons & Dragons
I don't actually get the opposition for the warlord... or rather the opposition to the concept.
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