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Community
General Tabletop Discussion
*Dungeons & Dragons
I don't actually get the opposition for the warlord... or rather the opposition to the concept.
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<blockquote data-quote="mellored" data-source="post: 6736544" data-attributes="member: 6801209"><p>You mean by AEDU?</p><p>They switched back to spell slots for 5e.</p><p></p><p>Or do you mean that marshals went from very underpowered to moderately overpowered in 4e?</p><p></p><p>Or do you mean how to balance a warlord in 5e? Again, 5e getting rid of free actions, opportunity actions, and capping Int at 5 already drastically reduces the power level of warlords.</p><p></p><p>Well sorcerer's don't have dissonant whispers, so my fault there. So we'll use favored soul to get command, which also makes enemies provoke OA's.</p><p></p><p>A level 20 sorcerer, can use her level 3 and 4 slots and 21 sorcery points (with 8 from the capstone) on twin haste = all 6 battles per day.</p><p>You then convert your spell points, 5*3 + 6*2 + 7*2 + 8+9 = 58 / 2 = 29 + 4 = 33 times to cast command.</p><p></p><p></p><p>So you have twin-haste for 6 battles, and command for 33 rounds. That's enough to grant 4+ attacks every round of every battle, and still have a several spells left over.</p><p></p><p></p><p>You claim that a warlord granting 1 attack at-will is broken </p><p>but sorcerer granting 4+ attack every round of combat isn't.</p><p></p><p>That argument is terminally flawed.</p><p></p><p></p><p>There's a big reason why sorcerer's don't convert all their spell points into command and twin-haste.</p><p>Granting attacks is not broken. Sorcerer's can do a lot more with meteor swarm, or mass suggestions.</p><p></p><p>I agree, there's no reason to make 100+ powers.</p><p></p><p>But it wouldn't be overpowered.</p></blockquote><p></p>
[QUOTE="mellored, post: 6736544, member: 6801209"] You mean by AEDU? They switched back to spell slots for 5e. Or do you mean that marshals went from very underpowered to moderately overpowered in 4e? Or do you mean how to balance a warlord in 5e? Again, 5e getting rid of free actions, opportunity actions, and capping Int at 5 already drastically reduces the power level of warlords. Well sorcerer's don't have dissonant whispers, so my fault there. So we'll use favored soul to get command, which also makes enemies provoke OA's. A level 20 sorcerer, can use her level 3 and 4 slots and 21 sorcery points (with 8 from the capstone) on twin haste = all 6 battles per day. You then convert your spell points, 5*3 + 6*2 + 7*2 + 8+9 = 58 / 2 = 29 + 4 = 33 times to cast command. So you have twin-haste for 6 battles, and command for 33 rounds. That's enough to grant 4+ attacks every round of every battle, and still have a several spells left over. You claim that a warlord granting 1 attack at-will is broken but sorcerer granting 4+ attack every round of combat isn't. That argument is terminally flawed. There's a big reason why sorcerer's don't convert all their spell points into command and twin-haste. Granting attacks is not broken. Sorcerer's can do a lot more with meteor swarm, or mass suggestions. I agree, there's no reason to make 100+ powers. But it wouldn't be overpowered. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
I don't actually get the opposition for the warlord... or rather the opposition to the concept.
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