Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
I don't actually get the opposition for the warlord... or rather the opposition to the concept.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 6736699" data-attributes="member: 996"><p>Wizards are balanced? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Seriously, though, 'balance' just isn't the concern in 5e it may have been in prior eds. A 5e class dropped into 4e would be horribly broken, because 4e class balance was very robust, facilitated by a common structure, which those classes violate in major ways. A 4e character might top out at 4e daily attack powers at 20th, while a 5e caster typically starts with 3, and gains more ever single level. Neither scale like they did in 3e and earlier, but the 5e caster is also wildly more versatile - the 4e character picked those 4 dailies one at a time as he leveled, and could retrain one each level if he wanted to, between levels, they stayed the same, and he could use each one exactly once, while the 5e caster can change prepared spells every day, and choose which to cast with a slot round by round, potentially 'spamming' whatever daily spell works best in the situation. Then there's 5e classes that have no dailies and even less flexibility than 4e characters did. </p><p></p><p>There's no way the same kind of balance applies in 5e. Not even close. 5e balance is more fluid and under the control of the DM, coming mainly from the way the DM presents challenges - 6-8 encounters with 2 short rests between long rests puts enough pressure on spell slots (and other limited-use resources) to keep casters from applying maximum spell power to every situation, and from there it's just a matter of presenting a variety of challenges such that each character gets to step in with the right spell, or ability, or skill check, or step up and do enough DPR, to have his moment to shine. </p><p></p><p>The Warlord, by the very nature of the concept, can't be as versatile and flexible as a caster, simply because even the wildest narrative constructs it's ever used don't come close to doing the range of things magic can do in D&D, nor are those things the warlord can do (mostly exhort allies to do) unlimited in nature (you can only dig so deep so often), conversely, a faithful implementation be as narrowly DRP-focused as existing martial classes. That puts the warlord squarely in the center of the pack as far as the difficulty of balancing it goes. A DM who can handle balance for a game that includes a Champion, Cleric and a Wizard would barely notice the challenge of balancing a party that included a Warlord. </p><p></p><p> A few minor-action attack or multiple attack powers or a free-action chain combo and you could 'break' (or merely optimize, sometimes there's not much of a difference) an early 4e striker pretty dramatically. The infamous Fey-Charger, for instance. The worst of those - which, I guess, you could assume is were they drew the line between 'broken' and 'optimized' - would get 'updated' out of existence fairly quickly. Warlord attack-granting could figure into some of those builds, particularly whole-party-optimization builds, because it was, afterall, a force-multiplier. But there was nothing innately broken about the Warlord's attack-granting, because the action economy was fairly tight, and attack-grants reflected that. The action economy in 5e is even tighter, with no minor actions, and with all off-turn actions consolidated into a single reaction. There's just not a lot of room to over-optimize attack granting. Summoning, for instance, is already 'more broken' than anything that's been proposed for the 5e warlord.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6736699, member: 996"] Wizards are balanced? ;) Seriously, though, 'balance' just isn't the concern in 5e it may have been in prior eds. A 5e class dropped into 4e would be horribly broken, because 4e class balance was very robust, facilitated by a common structure, which those classes violate in major ways. A 4e character might top out at 4e daily attack powers at 20th, while a 5e caster typically starts with 3, and gains more ever single level. Neither scale like they did in 3e and earlier, but the 5e caster is also wildly more versatile - the 4e character picked those 4 dailies one at a time as he leveled, and could retrain one each level if he wanted to, between levels, they stayed the same, and he could use each one exactly once, while the 5e caster can change prepared spells every day, and choose which to cast with a slot round by round, potentially 'spamming' whatever daily spell works best in the situation. Then there's 5e classes that have no dailies and even less flexibility than 4e characters did. There's no way the same kind of balance applies in 5e. Not even close. 5e balance is more fluid and under the control of the DM, coming mainly from the way the DM presents challenges - 6-8 encounters with 2 short rests between long rests puts enough pressure on spell slots (and other limited-use resources) to keep casters from applying maximum spell power to every situation, and from there it's just a matter of presenting a variety of challenges such that each character gets to step in with the right spell, or ability, or skill check, or step up and do enough DPR, to have his moment to shine. The Warlord, by the very nature of the concept, can't be as versatile and flexible as a caster, simply because even the wildest narrative constructs it's ever used don't come close to doing the range of things magic can do in D&D, nor are those things the warlord can do (mostly exhort allies to do) unlimited in nature (you can only dig so deep so often), conversely, a faithful implementation be as narrowly DRP-focused as existing martial classes. That puts the warlord squarely in the center of the pack as far as the difficulty of balancing it goes. A DM who can handle balance for a game that includes a Champion, Cleric and a Wizard would barely notice the challenge of balancing a party that included a Warlord. A few minor-action attack or multiple attack powers or a free-action chain combo and you could 'break' (or merely optimize, sometimes there's not much of a difference) an early 4e striker pretty dramatically. The infamous Fey-Charger, for instance. The worst of those - which, I guess, you could assume is were they drew the line between 'broken' and 'optimized' - would get 'updated' out of existence fairly quickly. Warlord attack-granting could figure into some of those builds, particularly whole-party-optimization builds, because it was, afterall, a force-multiplier. But there was nothing innately broken about the Warlord's attack-granting, because the action economy was fairly tight, and attack-grants reflected that. The action economy in 5e is even tighter, with no minor actions, and with all off-turn actions consolidated into a single reaction. There's just not a lot of room to over-optimize attack granting. Summoning, for instance, is already 'more broken' than anything that's been proposed for the 5e warlord. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
I don't actually get the opposition for the warlord... or rather the opposition to the concept.
Top