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General Tabletop Discussion
*Dungeons & Dragons
I don't actually get the opposition for the warlord... or rather the opposition to the concept.
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<blockquote data-quote="mellored" data-source="post: 6736735" data-attributes="member: 6801209"><p>Yes, they can grant 4+ attacks for long enough to cover combat. </p><p></p><p>Yes, they arn't doing much else. Unless you count the double speed, +2 AC, and advantage on Dex saves that goes along with haste. They still have some spell slots left, but not many.</p><p></p><p>But then a hypothetical warlord using every action, every turn, wouldn't be doing much else either.</p><p></p><p>I remember it. Again they still have some spell slots left. So they can lose concentration a few times.</p><p></p><p>And hypothetical warlord would effectively need to spend an action every round to maintain concentration.</p><p></p><p>Which one?</p><p></p><p>I never suggested <em>also</em>. Each turn a warlord need to decide weather to grant a buff, or grant an attack. He can't do everything at once.</p><p></p><p>And where do you get "double" actions?</p><p></p><p>Though haste also grants other benefits, so a higher level warlord granting movement as a bonus action, and +1d4 AC as a reaction is still in line.</p><p></p><p>The sorcerer has plenty of other spells he can cast. He just needs to decide if fireball is more effective then haste in a particular battle.</p><p></p><p>Likewise, a warlord would have to decide if granting a buff is better then granting an attack on a particular turn.</p><p></p><p>Again, how is it broken for one class to do something that another class can already do?</p><p></p><p>Why do you think it was overpowered in 4e?</p><p></p><p>I mean you certainly COULD make an overpowered warlord by granting full actions to 5 people with a +10 bonus to hit... but you can make any class overpowered.</p><p></p><p>Yes. Actions are resources.</p><p></p><p>A warlord who spends all their actions to grant attacks all day, should match a sorcerer who spend all their resources granting attacks.</p><p></p><p>Short days and the sorcerer will win. Longer days and the warlord will win.</p></blockquote><p></p>
[QUOTE="mellored, post: 6736735, member: 6801209"] Yes, they can grant 4+ attacks for long enough to cover combat. Yes, they arn't doing much else. Unless you count the double speed, +2 AC, and advantage on Dex saves that goes along with haste. They still have some spell slots left, but not many. But then a hypothetical warlord using every action, every turn, wouldn't be doing much else either. I remember it. Again they still have some spell slots left. So they can lose concentration a few times. And hypothetical warlord would effectively need to spend an action every round to maintain concentration. Which one? I never suggested [I]also[/I]. Each turn a warlord need to decide weather to grant a buff, or grant an attack. He can't do everything at once. And where do you get "double" actions? Though haste also grants other benefits, so a higher level warlord granting movement as a bonus action, and +1d4 AC as a reaction is still in line. The sorcerer has plenty of other spells he can cast. He just needs to decide if fireball is more effective then haste in a particular battle. Likewise, a warlord would have to decide if granting a buff is better then granting an attack on a particular turn. Again, how is it broken for one class to do something that another class can already do? Why do you think it was overpowered in 4e? I mean you certainly COULD make an overpowered warlord by granting full actions to 5 people with a +10 bonus to hit... but you can make any class overpowered. Yes. Actions are resources. A warlord who spends all their actions to grant attacks all day, should match a sorcerer who spend all their resources granting attacks. Short days and the sorcerer will win. Longer days and the warlord will win. [/QUOTE]
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Community
General Tabletop Discussion
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I don't actually get the opposition for the warlord... or rather the opposition to the concept.
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