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General Tabletop Discussion
*Dungeons & Dragons
I don't actually get the opposition for the warlord... or rather the opposition to the concept.
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<blockquote data-quote="Jester David" data-source="post: 6737732" data-attributes="member: 37579"><p><em>Aid</em> increases the maximum hit points of the target.</p><p>I don't recall a single cleric spell that grants thp. Bards have one with <em>heroism</em> and there's <em>false life</em> for wizards. But not many. </p><p></p><p></p><p>Which is true if that character does not get hit for the rest of the adventuring day, as the thp stick around. Unless you're giving thp to the bow ranger or wizard it's a safe bet people will be hit.</p><p>You can also choose to heal the wrong person too; a couple injured PCs, heal one, and the other gets hit and goes down.</p><p>It's not a strong complaint.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6737732, member: 37579"] [I]Aid[/I] increases the maximum hit points of the target. I don't recall a single cleric spell that grants thp. Bards have one with [I]heroism[/I] and there's [I]false life[/I] for wizards. But not many. Which is true if that character does not get hit for the rest of the adventuring day, as the thp stick around. Unless you're giving thp to the bow ranger or wizard it's a safe bet people will be hit. You can also choose to heal the wrong person too; a couple injured PCs, heal one, and the other gets hit and goes down. It's not a strong complaint. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
I don't actually get the opposition for the warlord... or rather the opposition to the concept.
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