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General Tabletop Discussion
*Dungeons & Dragons
I don't actually get the opposition for the warlord... or rather the opposition to the concept.
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<blockquote data-quote="Jester David" data-source="post: 6738193" data-attributes="member: 37579"><p>It's pretty easy to ensure they do by just not adding a time limit.</p><p></p><p></p><p>Well, one way would be a smaller choice, like a fighting style, that lets a warlord opt into damage mitigation. </p><p></p><p>In Zard's warlord thread I suggested his Rallying Cry power could have options. One could be temporary hit points, while other options could be more commanding. </p><p>It's not ideal as it still leaves the warlord more complex than the other martial classes, with two big decision points instead of one. One potential advantage of a warlord class is that it's a "simple healer" in contrast to the resource management heavy spellcasters. </p><p></p><p>Shifting the Rallying Cry/temp hp power to second level would also likely be necessary, if not higher. There's only so much you can do with 1st level characters. If the warlord is getting any kind of superiority dice, there's not much room for anything else. </p><p>But don't take my word for it, look at the classes. Battlemasters get a tool proficiency and superiority dice while eldritch knights get spells and the ability to summon their sword. One level of superiority dice is equivalent to a level of spellcasting. Clerics get a level of spellcasting at first level and their domain. But first level domain powers are rather weak. Thus, if a warlord gets maneuvers like the battlemaster then there's really room for a small power, equivalent to a domain power. Possibly a little less since the warlord should have heavier armour and better weapons. </p><p></p><p></p><p>The "unconscious for 1d4 hours" problem cannot be solved by the warlord. Should not. That is a rules problem and needs to be patched by rules, not a class. The warlord doesn't need to solve that problem any more than the fighter or wizard needs to be able to solve the issue when someone is unconscious and the healer is out of spells or it's the healer that's unconscious. </p><p>That issue is going to exist whether the warlord hands out thp or healing or resistance. It's irrelevant to the discussion. A distraction. </p><p></p><p></p><p>The same thing as every other single class: playtesting and balancing.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6738193, member: 37579"] It's pretty easy to ensure they do by just not adding a time limit. Well, one way would be a smaller choice, like a fighting style, that lets a warlord opt into damage mitigation. In Zard's warlord thread I suggested his Rallying Cry power could have options. One could be temporary hit points, while other options could be more commanding. It's not ideal as it still leaves the warlord more complex than the other martial classes, with two big decision points instead of one. One potential advantage of a warlord class is that it's a "simple healer" in contrast to the resource management heavy spellcasters. Shifting the Rallying Cry/temp hp power to second level would also likely be necessary, if not higher. There's only so much you can do with 1st level characters. If the warlord is getting any kind of superiority dice, there's not much room for anything else. But don't take my word for it, look at the classes. Battlemasters get a tool proficiency and superiority dice while eldritch knights get spells and the ability to summon their sword. One level of superiority dice is equivalent to a level of spellcasting. Clerics get a level of spellcasting at first level and their domain. But first level domain powers are rather weak. Thus, if a warlord gets maneuvers like the battlemaster then there's really room for a small power, equivalent to a domain power. Possibly a little less since the warlord should have heavier armour and better weapons. The "unconscious for 1d4 hours" problem cannot be solved by the warlord. Should not. That is a rules problem and needs to be patched by rules, not a class. The warlord doesn't need to solve that problem any more than the fighter or wizard needs to be able to solve the issue when someone is unconscious and the healer is out of spells or it's the healer that's unconscious. That issue is going to exist whether the warlord hands out thp or healing or resistance. It's irrelevant to the discussion. A distraction. The same thing as every other single class: playtesting and balancing. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
I don't actually get the opposition for the warlord... or rather the opposition to the concept.
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