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General Tabletop Discussion
*Dungeons & Dragons
I don't actually get the opposition for the warlord... or rather the opposition to the concept.
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<blockquote data-quote="Tony Vargas" data-source="post: 6738349" data-attributes="member: 996"><p>Which, currently, if you're depending on, say, a Battlemaster's Rally maneuver, is /every time someone drops/. </p><p>No, it could not 'just as easily happen.' 'Every time someone drops' is not the same as 'if someone drops when you have no way to restore hps left,' the former is clearly going to occur more often. </p><p></p><p></p><p>Yes. Really. Because lack of choice and flexibility is a major problem when you go to build a martial character, it's one of the ways the Warlord would open back up previously-supported playstyles that 5e hasn't gotten to yet.</p><p></p><p> Support is reactive contribution, it requires flexibility to provide, and you pay a price for flexibility in complexity. You could add a simplistic healer class to the game, but it wouldn't even be an adequate sole support class if that's all it did. Heck, it'd be the worst case scenario of the stereotypical 'band aid' role that D&D spent the last 3 editions trying to free the Cleric from. </p><p></p><p>It absolutely would be. Low-/no- magic campaigns and all-martial parties, remember? It not only enables those styles by keeping the game playable by providing support, it opens up more complex options as well where they're sorely needed.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6738349, member: 996"] Which, currently, if you're depending on, say, a Battlemaster's Rally maneuver, is /every time someone drops/. No, it could not 'just as easily happen.' 'Every time someone drops' is not the same as 'if someone drops when you have no way to restore hps left,' the former is clearly going to occur more often. Yes. Really. Because lack of choice and flexibility is a major problem when you go to build a martial character, it's one of the ways the Warlord would open back up previously-supported playstyles that 5e hasn't gotten to yet. Support is reactive contribution, it requires flexibility to provide, and you pay a price for flexibility in complexity. You could add a simplistic healer class to the game, but it wouldn't even be an adequate sole support class if that's all it did. Heck, it'd be the worst case scenario of the stereotypical 'band aid' role that D&D spent the last 3 editions trying to free the Cleric from. It absolutely would be. Low-/no- magic campaigns and all-martial parties, remember? It not only enables those styles by keeping the game playable by providing support, it opens up more complex options as well where they're sorely needed. [/QUOTE]
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Community
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*Dungeons & Dragons
I don't actually get the opposition for the warlord... or rather the opposition to the concept.
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