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Community
General Tabletop Discussion
*Dungeons & Dragons
I don't actually get the opposition for the warlord... or rather the opposition to the concept.
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<blockquote data-quote="Tony Vargas" data-source="post: 6738567" data-attributes="member: 996"><p>The all-martial party does require some less simple options, as well as requiring support (which is more than just restoring hps, critical as that is, and requires flexibility, which carries a cost in higher complexity). Currently it has neither, the Warlord would add both. </p><p></p><p>A party that needs support needs a complex class because support contributions are much more than just healing and require flexibility, especially if coming from only one character. A 'simple healer' might supplement a party that already has an adequate support character, but it couldn't handle being sole support for a party, so it would be a luxury class for an otherwise 'complete,' party - someone would have to want to play a simple healer, not want to play a simple character and /need/ to play a healer, for such a class to be needed. I doubt very much there's many players with that particular kind of concept in mind - that's prettymuch the much-derided 'band-aid role.' You might find some interest in a pacifist cleric or something like that, but not with 'simple' at the top of the list.</p><p></p><p>There are also currently no particularly simple caster classes - the warlock might come the closest, but it's far more complex than any martial class, the Warlord might not even manage to be much more than on par with it. </p><p></p><p>So, if we're going to add a 'simple healer,' it could pull double-duty, giving an equally-needed simple caster option. Indeed, you could have some sort of simple magic class with several other sub-classes besides healer... </p><p></p><p>For instance, an Elementalist class, one sub-class for each element, each kept simple and focused, the Fire Elementalist blows stuff up (DPR), the Water Elementalist Heals, etc...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6738567, member: 996"] The all-martial party does require some less simple options, as well as requiring support (which is more than just restoring hps, critical as that is, and requires flexibility, which carries a cost in higher complexity). Currently it has neither, the Warlord would add both. A party that needs support needs a complex class because support contributions are much more than just healing and require flexibility, especially if coming from only one character. A 'simple healer' might supplement a party that already has an adequate support character, but it couldn't handle being sole support for a party, so it would be a luxury class for an otherwise 'complete,' party - someone would have to want to play a simple healer, not want to play a simple character and /need/ to play a healer, for such a class to be needed. I doubt very much there's many players with that particular kind of concept in mind - that's prettymuch the much-derided 'band-aid role.' You might find some interest in a pacifist cleric or something like that, but not with 'simple' at the top of the list. There are also currently no particularly simple caster classes - the warlock might come the closest, but it's far more complex than any martial class, the Warlord might not even manage to be much more than on par with it. So, if we're going to add a 'simple healer,' it could pull double-duty, giving an equally-needed simple caster option. Indeed, you could have some sort of simple magic class with several other sub-classes besides healer... For instance, an Elementalist class, one sub-class for each element, each kept simple and focused, the Fire Elementalist blows stuff up (DPR), the Water Elementalist Heals, etc... [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
I don't actually get the opposition for the warlord... or rather the opposition to the concept.
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