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General Tabletop Discussion
*Dungeons & Dragons
I don't actually get the opposition for the warlord... or rather the opposition to the concept.
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<blockquote data-quote="airwalkrr" data-source="post: 6751980" data-attributes="member: 12460"><p>Because you can get what you want in a rules supplement which is far easier for DMs everywhere to allow or deny their players at their preference.</p><p></p><p>I'm ticked off enough about the presence of drow, tieflings, and warlocks among other things in the PH. Even the 1e PH had pretty tight limits on what was allowed for players, which was all done with the understanding that the PH is for the players and should generally be considered integral to the game except in extraordinary circumstances. I never played in a 1e or 2e game where the DM had to restrict things in the PH. I've heard tell of such games, but they were usually for thematic one-off campaigns not necessarily intended to run long, such as an all dwarf campaign, and often brewed as ideas among players as much as the DM.</p><p></p><p>3e brought a lot of old players back to the hobby (or at least into the new edition) because of its attempt to reconcile with the "old guard," include Greyhawk, and include the essential elements of what made D&D the game it was. It came with a lot of new ideas, but they didn't really mess with the core concepts of race and class. Up until 4e, it had always been understood that introducing such things ought to be the realm of the DM and supplements to the game. My case is that there's already enough "weird" and "newfangled" stuff in the 5e PH for my liking. I'd like to see a reprint with all the post-1e core races and core classes edited out, including that the bard is an optional class in the "Custom" chapter, but that's probably hoping for too much. That's still the way I think it ought to be though. </p><p></p><p>You can add to the PH with supplements easily. It's difficult for any DM to take away, and there are plenty of people who have already said "enough" and are drawing a line in the sand with the warlord. We already choked down enough.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 6751980, member: 12460"] Because you can get what you want in a rules supplement which is far easier for DMs everywhere to allow or deny their players at their preference. I'm ticked off enough about the presence of drow, tieflings, and warlocks among other things in the PH. Even the 1e PH had pretty tight limits on what was allowed for players, which was all done with the understanding that the PH is for the players and should generally be considered integral to the game except in extraordinary circumstances. I never played in a 1e or 2e game where the DM had to restrict things in the PH. I've heard tell of such games, but they were usually for thematic one-off campaigns not necessarily intended to run long, such as an all dwarf campaign, and often brewed as ideas among players as much as the DM. 3e brought a lot of old players back to the hobby (or at least into the new edition) because of its attempt to reconcile with the "old guard," include Greyhawk, and include the essential elements of what made D&D the game it was. It came with a lot of new ideas, but they didn't really mess with the core concepts of race and class. Up until 4e, it had always been understood that introducing such things ought to be the realm of the DM and supplements to the game. My case is that there's already enough "weird" and "newfangled" stuff in the 5e PH for my liking. I'd like to see a reprint with all the post-1e core races and core classes edited out, including that the bard is an optional class in the "Custom" chapter, but that's probably hoping for too much. That's still the way I think it ought to be though. You can add to the PH with supplements easily. It's difficult for any DM to take away, and there are plenty of people who have already said "enough" and are drawing a line in the sand with the warlord. We already choked down enough. [/QUOTE]
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Community
General Tabletop Discussion
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I don't actually get the opposition for the warlord... or rather the opposition to the concept.
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