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General Tabletop Discussion
*Dungeons & Dragons
I don't actually get the opposition for the warlord... or rather the opposition to the concept.
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<blockquote data-quote="Lord Twig" data-source="post: 6754347" data-attributes="member: 31754"><p>There is a lot of tolerance for what is disliked in the world in general. I understand just like most people that not everyone likes the same thing. Some people don't like Paladins (mostly the Lawful Good kind), some don't like Monks, I don't like the Bard, but we tolerate it because we know other people enjoy those characters. I gave a reason for the Battlemaster (I don't like the subclass in general btw) to grant an attack to an ally because I realize I will probably have to accept that someone will eventually want to play one at the same table. The same reasoning could be used for the Warlord and it would be acceptable (to me). But you specifically used the example "Call out a good shot". That's the fluff I really don't like.</p><p></p><p>And you listed a variety of abilities that I "tolerate" but don't really like. Second Wind is a minor Fighter ability. Survivor is an 18th level ability, so hasn't come up, and it won't bring a Fighter back from 0 hit points. I will just gloss over the use of those abilities, essentially forcing a suspension of disbelief when it comes up, and continue on since the vast majority of Fighter abilities are not so illogical. But even then you can say it is some kind of "Will to survive" or an undefined inner power, kinda like Ki. But the Fighter can't sudden't use his Second Wind on a comrade, that would take magic.</p><p></p><p>This leads to the last point. I mentioned bleeding with waking up because when you are at 0 hit points you are unconscious and bleeding, you are making Death Saving Throws. They go together. You say it doesn't stop bleeding, but then you say that you would allow it to be used on zero hit point unconscious characters. Well, that would stop the bleeding then. I guess you could say "Well, he wasn't actually bleeding, he was just knocked out" but now you have to change the effect of the damage. Magical healing wouldn't require re-writing the type of damage a character took though, it just heals all damage.</p><p></p><p>Really it isn't the mechanics of the Warlord I object to, it's the fluff. If you want to do things that are not physically possible, you need to be able to explain how. It could be magic, or Ki or cosmic power, but it can't just be "because I'm awesome". Well, I guess it could, if you actually had "awesome" as a defined power in your world. Heck, you could even have an Inspiration power source, but it has to come from somewhere. Maybe there are muses of Inspiration that power the ability of Bards and Warlords, I could accept that. Or just an "Inspiration" force that flows through the world that Bards and Warlords, or whoever, can manipulate. But it has to be something, it can't just be nothing.</p></blockquote><p></p>
[QUOTE="Lord Twig, post: 6754347, member: 31754"] There is a lot of tolerance for what is disliked in the world in general. I understand just like most people that not everyone likes the same thing. Some people don't like Paladins (mostly the Lawful Good kind), some don't like Monks, I don't like the Bard, but we tolerate it because we know other people enjoy those characters. I gave a reason for the Battlemaster (I don't like the subclass in general btw) to grant an attack to an ally because I realize I will probably have to accept that someone will eventually want to play one at the same table. The same reasoning could be used for the Warlord and it would be acceptable (to me). But you specifically used the example "Call out a good shot". That's the fluff I really don't like. And you listed a variety of abilities that I "tolerate" but don't really like. Second Wind is a minor Fighter ability. Survivor is an 18th level ability, so hasn't come up, and it won't bring a Fighter back from 0 hit points. I will just gloss over the use of those abilities, essentially forcing a suspension of disbelief when it comes up, and continue on since the vast majority of Fighter abilities are not so illogical. But even then you can say it is some kind of "Will to survive" or an undefined inner power, kinda like Ki. But the Fighter can't sudden't use his Second Wind on a comrade, that would take magic. This leads to the last point. I mentioned bleeding with waking up because when you are at 0 hit points you are unconscious and bleeding, you are making Death Saving Throws. They go together. You say it doesn't stop bleeding, but then you say that you would allow it to be used on zero hit point unconscious characters. Well, that would stop the bleeding then. I guess you could say "Well, he wasn't actually bleeding, he was just knocked out" but now you have to change the effect of the damage. Magical healing wouldn't require re-writing the type of damage a character took though, it just heals all damage. Really it isn't the mechanics of the Warlord I object to, it's the fluff. If you want to do things that are not physically possible, you need to be able to explain how. It could be magic, or Ki or cosmic power, but it can't just be "because I'm awesome". Well, I guess it could, if you actually had "awesome" as a defined power in your world. Heck, you could even have an Inspiration power source, but it has to come from somewhere. Maybe there are muses of Inspiration that power the ability of Bards and Warlords, I could accept that. Or just an "Inspiration" force that flows through the world that Bards and Warlords, or whoever, can manipulate. But it has to be something, it can't just be nothing. [/QUOTE]
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Community
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I don't actually get the opposition for the warlord... or rather the opposition to the concept.
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