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General Tabletop Discussion
*Dungeons & Dragons
I don't actually get the opposition for the warlord... or rather the opposition to the concept.
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<blockquote data-quote="Tony Vargas" data-source="post: 6754458" data-attributes="member: 996"><p>I don't think 5e is really there yet, nor, at it's current pace of releases, likely to get there in the next couple of years. It falls far short for 3.x fans, for instance, when compared to Pathfinder. It has a few key good bits from 3.5, but it doesn't empower players the way 3.5 did with volumes of complex build options. There's plenty of fragments of 4e (mostly things it shares with d20 in general), but little to allow, let alone 'support' in the sense it was being used when 5e was conceived, playstyles finally enabled by 4e. Again, player empowerment and option-richness is missing, but class & encounter balance, and the development of martial classes all fall short. Even fans of classic D&D, who do seem, from the positive reviews I've seen of 5e (which almost always, at some point, praise it for some similarity to AD&D, be it 1e or, more often, 2e) to be pretty happy with 5e probably don't find it requiring the same level of 'skilled play' as they might expect or want. </p><p></p><p>It's only to be expected from a compromise, with limited space & development resources, that nobody gets quite everything they want, initially. 5e is so DM-empowering and nominally 'modular,' though, that it could, in time, deliver everything past editions did, in the positive sense. </p><p></p><p>I think a UA article, alone, is too little to ask for. It wasn't too much to ask to see the Warlord and a psioinics system in the PH1, and seeing the Mystic in UA is just a start. Neglected PH1 content needs to see actual print at some point. </p><p></p><p>For those who define their most desirable version of the game by what it lacked, there's the simple expediency of core-only or basic-only and/or more selectively banning (or simply not opting into) whatever doesn't fit that vision.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6754458, member: 996"] I don't think 5e is really there yet, nor, at it's current pace of releases, likely to get there in the next couple of years. It falls far short for 3.x fans, for instance, when compared to Pathfinder. It has a few key good bits from 3.5, but it doesn't empower players the way 3.5 did with volumes of complex build options. There's plenty of fragments of 4e (mostly things it shares with d20 in general), but little to allow, let alone 'support' in the sense it was being used when 5e was conceived, playstyles finally enabled by 4e. Again, player empowerment and option-richness is missing, but class & encounter balance, and the development of martial classes all fall short. Even fans of classic D&D, who do seem, from the positive reviews I've seen of 5e (which almost always, at some point, praise it for some similarity to AD&D, be it 1e or, more often, 2e) to be pretty happy with 5e probably don't find it requiring the same level of 'skilled play' as they might expect or want. It's only to be expected from a compromise, with limited space & development resources, that nobody gets quite everything they want, initially. 5e is so DM-empowering and nominally 'modular,' though, that it could, in time, deliver everything past editions did, in the positive sense. I think a UA article, alone, is too little to ask for. It wasn't too much to ask to see the Warlord and a psioinics system in the PH1, and seeing the Mystic in UA is just a start. Neglected PH1 content needs to see actual print at some point. For those who define their most desirable version of the game by what it lacked, there's the simple expediency of core-only or basic-only and/or more selectively banning (or simply not opting into) whatever doesn't fit that vision. [/QUOTE]
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I don't actually get the opposition for the warlord... or rather the opposition to the concept.
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