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Community
General Tabletop Discussion
*Dungeons & Dragons
I don't actually get the opposition for the warlord... or rather the opposition to the concept.
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<blockquote data-quote="El Mahdi" data-source="post: 6754766" data-attributes="member: 59506"><p>Spot On!!!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p></p><p></p><p></p><p>I'm assuming you mean technology in a fantasy game? Or just that Magic is the "technology" of D&D?</p><p></p><p>Either way, my thoughts on this mirror Clarke's Third Law: <em>"Any sufficiently advanced technology is indistinguishable from magic."</em></p><p></p><p>I use this concept in my games. My campaign world (and maybe someday, also my literary world) considers Elves as a very old and advanced race - one technically in its decline, though the players don't know this. Their physical abilities are the product of genetic engineering. Most of their magic and fantastic items are the product of advanced technology or knowledge - far beyond where we are today.</p><p></p><p>Magic is utilized but poorly understood by Humans. Elves have explored it for a couple of million years. To them, it's merely an understanding of the natural universe beyond what Humans understand - or are currently capable of understanding. But those Humans are voracious for knowledge and persistent in their pursuits! Give them a couple of thousand years and they may even catch up to where the Elves are now - or maybe even surpass them (*shudder*). That is if they don't destroy themselves first...</p><p></p><p></p><p>I think the majority of our modern world would appear as incredibly magical to someone from the Middle Ages. And I like to play around with that concept in my games.</p><p></p><p></p><p></p><p></p><p>That's Cool. Whatever works for you.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="El Mahdi, post: 6754766, member: 59506"] Spot On!!!:cool: I'm assuming you mean technology in a fantasy game? Or just that Magic is the "technology" of D&D? Either way, my thoughts on this mirror Clarke's Third Law: [I]"Any sufficiently advanced technology is indistinguishable from magic."[/I] I use this concept in my games. My campaign world (and maybe someday, also my literary world) considers Elves as a very old and advanced race - one technically in its decline, though the players don't know this. Their physical abilities are the product of genetic engineering. Most of their magic and fantastic items are the product of advanced technology or knowledge - far beyond where we are today. Magic is utilized but poorly understood by Humans. Elves have explored it for a couple of million years. To them, it's merely an understanding of the natural universe beyond what Humans understand - or are currently capable of understanding. But those Humans are voracious for knowledge and persistent in their pursuits! Give them a couple of thousand years and they may even catch up to where the Elves are now - or maybe even surpass them (*shudder*). That is if they don't destroy themselves first... I think the majority of our modern world would appear as incredibly magical to someone from the Middle Ages. And I like to play around with that concept in my games. That's Cool. Whatever works for you.:) [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
I don't actually get the opposition for the warlord... or rather the opposition to the concept.
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