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*Dungeons & Dragons
I don't actually get the opposition for the warlord... or rather the opposition to the concept.
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<blockquote data-quote="Lord Twig" data-source="post: 6755285" data-attributes="member: 31754"><p>You know it sounds reasonable, "Why not just let people have Warlords if they want them?" But adding things to the game changes the game for everyone, not just those that play with the new addition.</p><p></p><p>If you add psionics to the game, now you have a world with psionics in the world. So you lose players that don't want to play in that type of game. You can mitigate that some by making psionics "optional", but you will still lose people. There are other games out there, maybe games that might appeal to that player more.</p><p></p><p>It's the same as adding firearms to the game. It makes a world where firearms exist. Not only do I not want to play a Gunslinger, I don't want my character getting shot by guns in a fantasy adventure game. That's just not the type of game I want to play.</p><p></p><p>Like it or hate it, D&D 4e split the community. Not saying that adding a Warlord will have the same effect, but the farther you go towards 4e, the greater the chance of a schism. There are already numerous rules and abilities that have been ported from 4e to 5e. WotC has to weigh the benefits of adding a controversial class like the Warlord against the possible backlash of players that don't like it.</p><p></p><p>The problem with, "If you don't like it, don't play it!" is that people will follow that advice.</p></blockquote><p></p>
[QUOTE="Lord Twig, post: 6755285, member: 31754"] You know it sounds reasonable, "Why not just let people have Warlords if they want them?" But adding things to the game changes the game for everyone, not just those that play with the new addition. If you add psionics to the game, now you have a world with psionics in the world. So you lose players that don't want to play in that type of game. You can mitigate that some by making psionics "optional", but you will still lose people. There are other games out there, maybe games that might appeal to that player more. It's the same as adding firearms to the game. It makes a world where firearms exist. Not only do I not want to play a Gunslinger, I don't want my character getting shot by guns in a fantasy adventure game. That's just not the type of game I want to play. Like it or hate it, D&D 4e split the community. Not saying that adding a Warlord will have the same effect, but the farther you go towards 4e, the greater the chance of a schism. There are already numerous rules and abilities that have been ported from 4e to 5e. WotC has to weigh the benefits of adding a controversial class like the Warlord against the possible backlash of players that don't like it. The problem with, "If you don't like it, don't play it!" is that people will follow that advice. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
I don't actually get the opposition for the warlord... or rather the opposition to the concept.
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