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General Tabletop Discussion
*Dungeons & Dragons
I don't actually get the opposition for the warlord... or rather the opposition to the concept.
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<blockquote data-quote="Lord Twig" data-source="post: 6755483" data-attributes="member: 31754"><p>So we should have AEDU powers? Healing Surges? Martial Power Source? Damage on a miss? Forced movement power? Marking abilities? After all, adding things can only bring more people in.</p><p></p><p>It is not true that leaving something out will always increase the player base. Just as it is not true that adding something will always increase it. Adding bad options or options that are unpopular with your players is not going to increase your player base.</p><p></p><p>I have tried, but I feel many of you still don't understand the objection people like myself have to Warlords. It introduces a style of play to D&D that I don't want in my D&D games. Some people don't want psionics, I don't want non-magic magic. And that's what it is. It's magic, without calling it magic.</p><p></p><p>Someone in another thread mentioned having the Warlord replace the role of a Cleric. So tell me, if given the choice between having a Warlord tell you to just ignore your wound and having a Cleric make your wounds disappear, which would you choose? Be honest. Because even if the Warlord can remove the "Hit Point" part of injuries, he still can't remove the injury. You need healing magic, or just time for you to heal naturally, for that.</p><p></p><p>So after a Warlord removes all of your Hit Point damage with his inspiring talk, is there anything left to heal? Do you need any kind of medical attention? Does it still hurt? Cause after a Cleric hits you with a Heal spell, your healed. No pain, nothing. I get the impression that after a Warlord "healed" you, you would still be battered and bruised at the very least. And if you are, a Cleric could heal it. Because why couldn't he?</p><p></p><p>It is these types of nonsensical problems that I don't want in my game. I don't need to rationalize magic. It is it's own rationalization. The Warlord requires a whole lot of "Well maybe the wound wasn't that bad." or "Maybe he pointed out an opening you missed." or "Maybe his words are just so inspiring you just perform better... for some reason... even though your characters hate each other and only grudgingly work together."</p><p></p><p>Magic makes sense. Psionic power makes sense. Ki makes sense. Non-magic magic does not make sense.</p></blockquote><p></p>
[QUOTE="Lord Twig, post: 6755483, member: 31754"] So we should have AEDU powers? Healing Surges? Martial Power Source? Damage on a miss? Forced movement power? Marking abilities? After all, adding things can only bring more people in. It is not true that leaving something out will always increase the player base. Just as it is not true that adding something will always increase it. Adding bad options or options that are unpopular with your players is not going to increase your player base. I have tried, but I feel many of you still don't understand the objection people like myself have to Warlords. It introduces a style of play to D&D that I don't want in my D&D games. Some people don't want psionics, I don't want non-magic magic. And that's what it is. It's magic, without calling it magic. Someone in another thread mentioned having the Warlord replace the role of a Cleric. So tell me, if given the choice between having a Warlord tell you to just ignore your wound and having a Cleric make your wounds disappear, which would you choose? Be honest. Because even if the Warlord can remove the "Hit Point" part of injuries, he still can't remove the injury. You need healing magic, or just time for you to heal naturally, for that. So after a Warlord removes all of your Hit Point damage with his inspiring talk, is there anything left to heal? Do you need any kind of medical attention? Does it still hurt? Cause after a Cleric hits you with a Heal spell, your healed. No pain, nothing. I get the impression that after a Warlord "healed" you, you would still be battered and bruised at the very least. And if you are, a Cleric could heal it. Because why couldn't he? It is these types of nonsensical problems that I don't want in my game. I don't need to rationalize magic. It is it's own rationalization. The Warlord requires a whole lot of "Well maybe the wound wasn't that bad." or "Maybe he pointed out an opening you missed." or "Maybe his words are just so inspiring you just perform better... for some reason... even though your characters hate each other and only grudgingly work together." Magic makes sense. Psionic power makes sense. Ki makes sense. Non-magic magic does not make sense. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
I don't actually get the opposition for the warlord... or rather the opposition to the concept.
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