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General Tabletop Discussion
*Dungeons & Dragons
I don't actually get the opposition for the warlord... or rather the opposition to the concept.
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<blockquote data-quote="Uchawi" data-source="post: 6755878" data-attributes="member: 6775000"><p>There is a lot of stuff that does not make sense in D&D and all you have to do is look as monsters and different modes of travel, flight, or even being able to hold their own body weight. Then you can branch out into other areas of the game, but when it is all said and done, you are probably bored with the game or are a control freak on what you consider as important. If the game presented options and the DM always has the final say on what is allowed, then we could all enjoy it. And with classes it should be easy to state allow this one and ban the other. The only thing I wish they did was implement maneuvers for martial classes, so regardless of you viewpoint on any given class mechanic the more contentious concepts like hit dice healing, automatic damage (damage on a miss), charm person, summoning, etc. could be added or removed.</p></blockquote><p></p>
[QUOTE="Uchawi, post: 6755878, member: 6775000"] There is a lot of stuff that does not make sense in D&D and all you have to do is look as monsters and different modes of travel, flight, or even being able to hold their own body weight. Then you can branch out into other areas of the game, but when it is all said and done, you are probably bored with the game or are a control freak on what you consider as important. If the game presented options and the DM always has the final say on what is allowed, then we could all enjoy it. And with classes it should be easy to state allow this one and ban the other. The only thing I wish they did was implement maneuvers for martial classes, so regardless of you viewpoint on any given class mechanic the more contentious concepts like hit dice healing, automatic damage (damage on a miss), charm person, summoning, etc. could be added or removed. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
I don't actually get the opposition for the warlord... or rather the opposition to the concept.
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